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source:
trunk
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monsterz
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board.h
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Rev
Age
Author
Log Message
(edit)
@863
9 years
sam
core: rename vec2i to ivec2 etc. to better match GLSL.
(edit)
@759
10 years
sam
monsterz: get rid of the Fusion mode, it sucked.
(edit)
@746
10 years
sam
monsterz: perform move as soon as the grabbed piece is close to its …
(edit)
@664
10 years
sam
Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit)
@423
10 years
sam
Add more GetName() implementations.
(edit)
@352
10 years
sam
Merge the Fusion class back into Board.
(edit)
@314
10 years
sam
Board size and number of available pieces is now a parameter of the …
(edit)
@312
10 years
sam
Create the WorldEntity class, for objects with world coordinates.
(edit)
@308
10 years
sam
Give a new board when no more moves are possible.
(edit)
@306
10 years
sam
Add a method to count the number of available moves for the current …
(edit)
@294
10 years
sam
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit)
@258
10 years
sam
Implement valid move checks and early piece disappearance.
(add)
@223
10 years
sam
Rename DebugBoard to Board. It's good enough now.
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