# # ChangeLog for trunk/monsterz/interface.cpp # # Generated by Trac 1.2.2 # Apr 11, 2021, 1:05:06 AM Sun, 27 Mar 2011 23:31:50 GMT sam [750] * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/piece.cpp (modified) monsterz: do not display mouse pointer or grab handle on touch devices. Mon, 14 Mar 2011 01:40:34 GMT sam [743] * trunk/monsterz/interface.cpp (modified) monsterz: disable the fusion mode for now. Sun, 13 Mar 2011 00:22:49 GMT sam [735] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/debugquad.cpp (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/dict.cpp (modified) * trunk/src/eglapp.cpp (modified) * trunk/src/emitter.cpp (modified) * trunk/src/entity.cpp (modified) * trunk/src/image.cpp (modified) * trunk/src/input.cpp (modified) * trunk/src/matrix.cpp (modified) * trunk/src/profiler.cpp (modified) * trunk/src/scene.cpp (modified) * trunk/src/shader.cpp (modified) * trunk/src/ticker.cpp (modified) * trunk/src/tiler.cpp (modified) * trunk/src/timer.cpp (modified) * trunk/src/video.cpp (modified) * trunk/src/world.cpp (modified) * trunk/src/worldentity.cpp (modified) core: get rid of now useless includes. Tue, 22 Feb 2011 13:39:14 GMT sam [686] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/deushax.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/gtk/editor.cpp (modified) * trunk/deushax/gtk/glmapview.cpp (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/audio.cpp (modified) * trunk/src/audio.h (modified) * trunk/src/bitfield.h (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/debugstats.h (modified) * trunk/src/dict.cpp (modified) * trunk/src/dict.h (modified) * trunk/src/eglapp.cpp (modified) * trunk/src/eglapp.h (modified) * trunk/src/emitter.cpp (modified) * trunk/src/emitter.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/forge.cpp (modified) * trunk/src/forge.h (modified) * trunk/src/hash.cpp (modified) * trunk/src/hash.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/matrix.cpp (modified) * trunk/src/matrix.h (modified) * trunk/src/numeric.h (modified) * trunk/src/profiler.cpp (modified) * trunk/src/profiler.h (modified) * trunk/src/sample.cpp (modified) * trunk/src/sample.h (modified) * trunk/src/sampler.cpp (modified) * trunk/src/sampler.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/sdlapp.cpp (modified) * trunk/src/sdlapp.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/sdlinput.h (modified) * trunk/src/shader.cpp (modified) * trunk/src/shader.h (modified) * trunk/src/text.cpp (modified) * trunk/src/text.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/ticker.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/timer.cpp (modified) * trunk/src/timer.h (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) * trunk/src/worldentity.cpp (modified) * trunk/src/worldentity.h (modified) * trunk/test/matrix.cpp (modified) Put everything in the "lol" namespace. Better late than never. Fri, 18 Feb 2011 00:09:28 GMT sam [664] * trunk/deushax/debugsprite.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/board.h (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/piece.h (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/emitter.cpp (modified) * trunk/src/emitter.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/matrix.cpp (modified) * trunk/src/matrix.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/text.cpp (modified) * trunk/src/text.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/video.cpp (modified) * trunk/src/worldentity.h (modified) * trunk/test/matrix.cpp (modified) Get rid of float3, float4, int3 etc. in favour of GLSL types. Fri, 11 Feb 2011 23:53:45 GMT sam [639] * trunk/monsterz/board.cpp (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/ticker.cpp (modified) Make font objects use the TileSet system and fix the text objects' Z ... Fri, 11 Feb 2011 21:45:37 GMT sam [633] * trunk/deushax/debugsprite.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/map.cpp (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) TileSets can now be initialised either using the tile size, or the ... Fri, 04 Feb 2011 00:20:54 GMT sam [353] * trunk/monsterz/interface.cpp (modified) Launch either a hunt mode or a fusion mode, chosen at random. Fri, 04 Feb 2011 00:20:53 GMT sam [352] * trunk/monsterz/Makefile.am (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/board.h (modified) * trunk/monsterz/fusion.cpp (deleted) * trunk/monsterz/fusion.h (deleted) * trunk/monsterz/interface.cpp (modified) * trunk/win32/monsterz.vcxproj (modified) * trunk/win32/monsterz.vcxproj.filters (modified) Merge the Fusion class back into Board. Thu, 03 Feb 2011 23:42:20 GMT sam [350] * trunk/monsterz/fusion.cpp (modified) * trunk/monsterz/interface.cpp (modified) Display next piece as a thumbnail. Thu, 03 Feb 2011 23:42:16 GMT sam [348] * trunk/monsterz/board.cpp (modified) * trunk/monsterz/fusion.cpp (modified) * trunk/monsterz/fusion.h (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/thumbs.h (modified) Display spawn counts in Fusion mode, and generate random pieces ... Thu, 03 Feb 2011 16:13:52 GMT sam [345] * trunk/monsterz/fusion.cpp (modified) * trunk/monsterz/fusion.h (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/thumbs.h (modified) Change the length of the thumbs list according to the game progress. Thu, 03 Feb 2011 01:28:45 GMT sam [339] * trunk/monsterz/Makefile.am (modified) * trunk/monsterz/fusion.cpp (added) * trunk/monsterz/fusion.h (added) * trunk/monsterz/interface.cpp (modified) * trunk/src/input.cpp (modified) * trunk/win32/monsterz.vcxproj (modified) * trunk/win32/monsterz.vcxproj.filters (modified) Start working on a new gameplay, codenamed "Fusion". Wed, 02 Feb 2011 00:56:53 GMT sam [332] * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/monsterz.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/monsterz/title.h (modified) * trunk/src/input.cpp (modified) * trunk/src/worldentity.h (modified) Implement the title screen. Click on it to start a game. Tue, 01 Feb 2011 22:07:19 GMT sam [331] * trunk/monsterz/Makefile.am (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/interface.cpp (added) * trunk/monsterz/interface.h (added) * trunk/monsterz/monsterz.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/win32/monsterz.vcxproj (modified) * trunk/win32/monsterz.vcxproj.filters (modified) Add an Interface class that displays the general interface.