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source:
trunk
/
monsterz
/
interface.cpp
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Rev
Age
Author
Log Message
(edit)
@759
10 years
sam
monsterz: get rid of the Fusion mode, it sucked.
(edit)
@752
10 years
sam
monsterz: do not display the interface in the title screen.
(edit)
@750
10 years
sam
monsterz: do not display mouse pointer or grab handle on touch devices.
(edit)
@743
10 years
sam
monsterz: disable the fusion mode for now.
(edit)
@735
10 years
sam
core: get rid of now useless <cstdio> includes.
(edit)
@686
10 years
sam
Put everything in the "lol" namespace. Better late than never.
(edit)
@664
10 years
sam
Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit)
@639
10 years
sam
Make font objects use the TileSet system and fix the text objects' Z …
(edit)
@633
10 years
sam
TileSets can now be initialised either using the tile size, or the …
(edit)
@353
10 years
sam
Launch either a hunt mode or a fusion mode, chosen at random.
(edit)
@352
10 years
sam
Merge the Fusion class back into Board.
(edit)
@350
10 years
sam
Display next piece as a thumbnail.
(edit)
@348
10 years
sam
Display spawn counts in Fusion mode, and generate random pieces …
(edit)
@345
10 years
sam
Change the length of the thumbs list according to the game progress.
(edit)
@339
10 years
sam
Start working on a new gameplay, codenamed "Fusion".
(edit)
@332
10 years
sam
Implement the title screen. Click on it to start a game.
(add)
@331
10 years
sam
Add an Interface class that displays the general interface.
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