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@866
|
10 years |
sam |
core: more vec?i -> ?veci renames.
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|
|
@863
|
10 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
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|
|
@816
|
10 years |
sam |
monsterz: minor code enhancement.
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|
|
@792
|
10 years |
sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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|
|
@790
|
10 years |
sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
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|
|
@786
|
10 years |
sam |
monsterz: minor gameplay tuning.
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|
|
@759
|
10 years |
sam |
monsterz: get rid of the Fusion mode, it sucked.
|
|
|
@752
|
10 years |
sam |
monsterz: do not display the interface in the title screen.
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|
|
@750
|
10 years |
sam |
monsterz: do not display mouse pointer or grab handle on touch devices.
|
|
|
@743
|
10 years |
sam |
monsterz: disable the fusion mode for now.
|
|
|
@735
|
10 years |
sam |
core: get rid of now useless <cstdio> includes.
|
|
|
@686
|
10 years |
sam |
Put everything in the "lol" namespace. Better late than never.
|
|
|
@664
|
10 years |
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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|
|
@639
|
10 years |
sam |
Make font objects use the TileSet system and fix the text objects' Z …
|
|
|
@633
|
10 years |
sam |
TileSets can now be initialised either using the tile size, or the …
|
|
|
@353
|
10 years |
sam |
Launch either a hunt mode or a fusion mode, chosen at random.
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|
|
@352
|
10 years |
sam |
Merge the Fusion class back into Board.
|
|
|
@350
|
10 years |
sam |
Display next piece as a thumbnail.
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|
|
@348
|
10 years |
sam |
Display spawn counts in Fusion mode, and generate random pieces …
|
|
|
@345
|
10 years |
sam |
Change the length of the thumbs list according to the game progress.
|
|
|
@339
|
10 years |
sam |
Start working on a new gameplay, codenamed "Fusion".
|
|
|
@332
|
10 years |
sam |
Implement the title screen. Click on it to start a game.
|
|
|
@331
|
10 years |
sam |
Add an Interface class that displays the general interface.
|