# # ChangeLog for trunk/monsterz/mash.cpp # # Generated by Trac 1.2.2 # Feb 26, 2021, 10:38:51 PM Sat, 27 Aug 2011 18:29:36 GMT sam [863] * trunk/deushax/deushax.cpp (modified) * trunk/deushax/gtk/glmapview.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/board.h (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/ios/classes/MonsterzViewController.mm (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/piece.h (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/androidapp.cpp (modified) * trunk/src/debug/quad.cpp (modified) * trunk/src/debug/record.cpp (modified) * trunk/src/eglapp.cpp (modified) * trunk/src/eglapp.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/image.cpp (modified) * trunk/src/image.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/matrix.h (modified) * trunk/src/ps3app.cpp (modified) * trunk/src/ps3app.h (modified) * trunk/src/ps3input.cpp (modified) * trunk/src/sdlapp.cpp (modified) * trunk/src/sdlapp.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) * trunk/src/worldentity.h (modified) * trunk/test/debug/quad.cpp (modified) core: rename vec2i to ivec2 etc. to better match GLSL. Thu, 28 Apr 2011 19:01:37 GMT sam [758] * trunk/monsterz/board.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/ps3 (added) * trunk/monsterz/ps3/Makefile (added) * trunk/monsterz/title.cpp (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugquad.cpp (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/dict.cpp (modified) * trunk/src/font.cpp (modified) * trunk/src/image.cpp (modified) * trunk/src/layer.cpp (modified) * trunk/src/lolgl.h (modified) * trunk/src/map.cpp (modified) * trunk/src/matrix.cpp (modified) * trunk/src/matrix.h (modified) * trunk/src/numeric.h (modified) * trunk/src/ps3app.cpp (added) * trunk/src/ps3app.h (added) * trunk/src/sample.cpp (modified) * trunk/src/scene.cpp (modified) * trunk/src/shader.cpp (modified) * trunk/src/text.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/timer.cpp (modified) * trunk/src/video.cpp (modified) ps3: start a minimal PS3 port using PSGL, but not CG yet. Sun, 27 Mar 2011 23:31:29 GMT sam [746] * trunk/monsterz/board.cpp (modified) * trunk/monsterz/board.h (modified) * trunk/monsterz/mash.cpp (modified) monsterz: perform move as soon as the grabbed piece is close to its ... Sun, 13 Mar 2011 00:22:49 GMT sam [735] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/debugquad.cpp (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/dict.cpp (modified) * trunk/src/eglapp.cpp (modified) * trunk/src/emitter.cpp (modified) * trunk/src/entity.cpp (modified) * trunk/src/image.cpp (modified) * trunk/src/input.cpp (modified) * trunk/src/matrix.cpp (modified) * trunk/src/profiler.cpp (modified) * trunk/src/scene.cpp (modified) * trunk/src/shader.cpp (modified) * trunk/src/ticker.cpp (modified) * trunk/src/tiler.cpp (modified) * trunk/src/timer.cpp (modified) * trunk/src/video.cpp (modified) * trunk/src/world.cpp (modified) * trunk/src/worldentity.cpp (modified) core: get rid of now useless includes. Tue, 22 Feb 2011 13:39:14 GMT sam [686] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/deushax.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/gtk/editor.cpp (modified) * trunk/deushax/gtk/glmapview.cpp (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/audio.cpp (modified) * trunk/src/audio.h (modified) * trunk/src/bitfield.h (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/debugstats.h (modified) * trunk/src/dict.cpp (modified) * trunk/src/dict.h (modified) * trunk/src/eglapp.cpp (modified) * trunk/src/eglapp.h (modified) * trunk/src/emitter.cpp (modified) * trunk/src/emitter.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/forge.cpp (modified) * trunk/src/forge.h (modified) * trunk/src/hash.cpp (modified) * trunk/src/hash.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/matrix.cpp (modified) * trunk/src/matrix.h (modified) * trunk/src/numeric.h (modified) * trunk/src/profiler.cpp (modified) * trunk/src/profiler.h (modified) * trunk/src/sample.cpp (modified) * trunk/src/sample.h (modified) * trunk/src/sampler.cpp (modified) * trunk/src/sampler.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/sdlapp.cpp (modified) * trunk/src/sdlapp.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/sdlinput.h (modified) * trunk/src/shader.cpp (modified) * trunk/src/shader.h (modified) * trunk/src/text.cpp (modified) * trunk/src/text.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/ticker.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/timer.cpp (modified) * trunk/src/timer.h (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) * trunk/src/worldentity.cpp (modified) * trunk/src/worldentity.h (modified) * trunk/test/matrix.cpp (modified) Put everything in the "lol" namespace. Better late than never. Fri, 18 Feb 2011 00:09:28 GMT sam [664] * trunk/deushax/debugsprite.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/board.h (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/piece.h (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/emitter.cpp (modified) * trunk/src/emitter.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/matrix.cpp (modified) * trunk/src/matrix.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/text.cpp (modified) * trunk/src/text.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/video.cpp (modified) * trunk/src/worldentity.h (modified) * trunk/test/matrix.cpp (modified) Get rid of float3, float4, int3 etc. in favour of GLSL types. Mon, 07 Feb 2011 02:23:40 GMT sam [384] * trunk/monsterz/board.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.h (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/piece.h (modified) Make the Board class more generic by allowing non-48x48 tiles. Mon, 31 Jan 2011 01:50:51 GMT sam [314] * trunk/monsterz/board.cpp (modified) * trunk/monsterz/board.h (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.cpp (modified) * trunk/monsterz/monsterz.h (modified) Board size and number of available pieces is now a parameter of the ... Wed, 26 Jan 2011 17:35:55 GMT sam [297] * trunk/deushax/debugsprite.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/mash.h (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/piece.h (modified) Use monster eyes as particles for the exploding effect. Wed, 26 Jan 2011 14:49:51 GMT sam [294] * trunk/deushax/debugsprite.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/board.h (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/piece.h (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/emitter.cpp (modified) * trunk/src/emitter.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/matrix.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/text.cpp (modified) * trunk/src/text.h (modified) Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. Tue, 25 Jan 2011 14:19:13 GMT sam [287] * trunk/monsterz/board.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.h (modified) * trunk/monsterz/piece.cpp (modified) Replace a few hardcoded time values with constants. Tue, 25 Jan 2011 14:11:15 GMT sam [286] * trunk/monsterz/mash.cpp (modified) Fix a bug where falling pieces would remain stuck on screen when ... Tue, 25 Jan 2011 13:19:27 GMT sam [285] * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/piece.cpp (modified) More animation frames during mashes. Mon, 24 Jan 2011 12:52:54 GMT sam [279] * trunk/monsterz/board.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.h (modified) * trunk/win32/monsterz.vcxproj (modified) Play a few additional sounds (whip and pop). Mon, 24 Jan 2011 09:38:58 GMT sam [278] * trunk/monsterz/mash.cpp (modified) Don't start the mash if the monster's X coordinate isn't right. Mon, 24 Jan 2011 01:45:36 GMT sam [274] * trunk/monsterz/board.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/piece.h (modified) Implement above/below pieces. Sun, 23 Jan 2011 16:47:21 GMT sam [266] * trunk/monsterz/board.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/mash.h (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/piece.h (modified) Add the pop animation frame to disappearing monsterz. Sun, 23 Jan 2011 13:45:55 GMT sam [265] * trunk/monsterz/mash.cpp (modified) Fix piece position detection for mash updates. Sun, 23 Jan 2011 13:21:26 GMT sam [264] * trunk/monsterz/board.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/mash.h (modified) Start implementing mash lifetime. Sun, 23 Jan 2011 13:21:03 GMT sam [262] * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/mash.h (modified) Mashes can now keep track of Pieces. Unused yet. Sat, 22 Jan 2011 17:02:25 GMT sam [259] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/game.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/mash.h (modified) * trunk/monsterz/piece.cpp (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/dict.cpp (modified) * trunk/src/font.cpp (modified) * trunk/src/map.cpp (modified) * trunk/src/sample.cpp (modified) * trunk/src/scene.cpp (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/timer.cpp (modified) * trunk/src/world.cpp (modified) Slightly change the ...Data initialisation in classes. Fri, 21 Jan 2011 12:14:37 GMT sam [257] * trunk/monsterz/Makefile.am (modified) * trunk/monsterz/mash.cpp (added) * trunk/monsterz/mash.h (added) * trunk/win32/monsterz.vcxproj (modified) Skeleton class for the Monster Mash.