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source:
trunk
/
monsterz
/
mash.cpp
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Rev
Age
Author
Log Message
(edit)
@735
10 years
sam
core: get rid of now useless <cstdio> includes.
(edit)
@686
10 years
sam
Put everything in the "lol" namespace. Better late than never.
(edit)
@664
10 years
sam
Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit)
@384
10 years
sam
Make the Board class more generic by allowing non-48x48 tiles.
(edit)
@314
10 years
sam
Board size and number of available pieces is now a parameter of the …
(edit)
@297
10 years
sam
Use monster eyes as particles for the exploding effect.
(edit)
@294
10 years
sam
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit)
@287
10 years
sam
Replace a few hardcoded time values with <monsterz.h> constants.
(edit)
@286
10 years
sam
Fix a bug where falling pieces would remain stuck on screen when …
(edit)
@285
10 years
sam
More animation frames during mashes.
(edit)
@279
10 years
sam
Play a few additional sounds (whip and pop).
(edit)
@278
10 years
sam
Don't start the mash if the monster's X coordinate isn't right.
(edit)
@274
10 years
sam
Implement above/below pieces.
(edit)
@266
10 years
sam
Add the pop animation frame to disappearing monsterz.
(edit)
@265
10 years
sam
Fix piece position detection for mash updates.
(edit)
@264
10 years
sam
Start implementing mash lifetime.
(edit)
@262
10 years
sam
Mashes can now keep track of Pieces. Unused yet.
(edit)
@259
10 years
sam
Slightly change the ...Data initialisation in classes.
(add)
@257
10 years
sam
Skeleton class for the Monster Mash.
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