source: trunk/monsterz/mash.cpp

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Diff Rev Age Author Log Message
(edit) @758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit) @746   10 years sam monsterz: perform move as soon as the grabbed piece is close to its …
(edit) @735   10 years sam core: get rid of now useless <cstdio> includes.
(edit) @686   10 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @384   10 years sam Make the Board class more generic by allowing non-48x48 tiles.
(edit) @314   10 years sam Board size and number of available pieces is now a parameter of the …
(edit) @297   10 years sam Use monster eyes as particles for the exploding effect.
(edit) @294   10 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @287   10 years sam Replace a few hardcoded time values with <monsterz.h> constants.
(edit) @286   10 years sam Fix a bug where falling pieces would remain stuck on screen when …
(edit) @285   10 years sam More animation frames during mashes.
(edit) @279   10 years sam Play a few additional sounds (whip and pop).
(edit) @278   10 years sam Don't start the mash if the monster's X coordinate isn't right.
(edit) @274   10 years sam Implement above/below pieces.
(edit) @266   10 years sam Add the pop animation frame to disappearing monsterz.
(edit) @265   10 years sam Fix piece position detection for mash updates.
(edit) @264   10 years sam Start implementing mash lifetime.
(edit) @262   10 years sam Mashes can now keep track of Pieces. Unused yet.
(edit) @259   10 years sam Slightly change the ...Data initialisation in classes.
(add) @257   10 years sam Skeleton class for the Monster Mash.
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