source: trunk/monsterz/monsterz.cpp

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Diff Rev Age Author Log Message
(edit) @838   9 years sam ps3: add a simple PS3 input system that currently merely emulates …
(edit) @758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit) @745   10 years sam video: enforce shader-enabled GL implementations, getting rid of a lot …
(edit) @696   10 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @695   10 years sam Use EglApp instead of SdlApp under GLES 2.
(edit) @686   10 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @684   10 years sam If only GLES is available, create an EglApp instead of an SdlApp.
(edit) @680   10 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @622   10 years sam Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
(edit) @617   10 years sam Store the requested FPS in the Ticker class.
(edit) @616   10 years sam The client application no longer needs to call Video::Clea().
(edit) @615   10 years sam Allow to specify FPS in the DebugRecord object.
(edit) @427   10 years sam The most recent interface layout.
(edit) @332   10 years sam Implement the title screen. Click on it to start a game.
(edit) @331   10 years sam Add an Interface class that displays the general interface.
(edit) @323   10 years sam Clamp tiles to the board, using a PNG alpha trick.
(edit) @321   10 years sam Prepare the code architecture for the title screen animations.
(edit) @315   10 years sam Get rid of game.cpp and game.h.
(edit) @314   10 years sam Board size and number of available pieces is now a parameter of the …
(edit) @253   10 years sam Add preliminary support for sound samples. Implement click.
(edit) @234   10 years sam Add our custom mouse pointer. Switch framerate to 60 fps so that the …
(edit) @227   10 years sam Spawn several pieces in Monsterz now that we can.
(edit) @223   10 years sam Rename DebugBoard to Board. It's good enough now.
(edit) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(copy) @220   10 years sam Split test-map into deus-hax and monsterz.
copied from trunk/src/test-map.cpp:
(edit) @218   10 years sam The Tile size can now be specified upon TileSet load. Add a sample …
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