source: trunk/monsterz/monsterz.h

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Diff Rev Age Author Log Message
(edit) @791   9 years sam monsterz: eagles and clouds now span across the whole width of the …
(edit) @786   9 years sam monsterz: minor gameplay tuning.
(edit) @754   10 years sam monsterz: start rearranging the title screen.
(edit) @424   10 years sam Add the eagle animation.
(edit) @422   10 years sam Start splitting the animations into smaller pieces.
(edit) @384   10 years sam Make the Board class more generic by allowing non-48x48 tiles.
(edit) @354   10 years sam Remove Piece::Blink and implement it as a timer inside Piece.
(edit) @322   10 years sam Implement title screen animations.
(edit) @321   10 years sam Prepare the code architecture for the title screen animations.
(edit) @320   10 years sam Display mashed monsterz statistics, up to 12 icons.
(edit) @314   10 years sam Board size and number of available pieces is now a parameter of the …
(edit) @312   10 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @311   10 years sam Add idle animations.
(edit) @305   10 years sam Tune animation time.
(edit) @300   10 years sam Move Monsterz artwork to a subdirectory.
(edit) @287   10 years sam Replace a few hardcoded time values with <monsterz.h> constants.
(edit) @279   10 years sam Play a few additional sounds (whip and pop).
(edit) @253   10 years sam Add preliminary support for sound samples. Implement click.
(add) @226   10 years sam New class for board pieces.
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