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source:
trunk
/
monsterz
/
monsterz.h
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Rev
Age
Author
Log Message
(edit)
@791
9 years
sam
monsterz: eagles and clouds now span across the whole width of the …
(edit)
@786
10 years
sam
monsterz: minor gameplay tuning.
(edit)
@754
10 years
sam
monsterz: start rearranging the title screen.
(edit)
@424
10 years
sam
Add the eagle animation.
(edit)
@422
10 years
sam
Start splitting the animations into smaller pieces.
(edit)
@384
10 years
sam
Make the Board class more generic by allowing non-48x48 tiles.
(edit)
@354
10 years
sam
Remove Piece::Blink and implement it as a timer inside Piece.
(edit)
@322
10 years
sam
Implement title screen animations.
(edit)
@321
10 years
sam
Prepare the code architecture for the title screen animations.
(edit)
@320
10 years
sam
Display mashed monsterz statistics, up to 12 icons.
(edit)
@314
10 years
sam
Board size and number of available pieces is now a parameter of the …
(edit)
@312
10 years
sam
Create the WorldEntity class, for objects with world coordinates.
(edit)
@311
10 years
sam
Add idle animations.
(edit)
@305
10 years
sam
Tune animation time.
(edit)
@300
10 years
sam
Move Monsterz artwork to a subdirectory.
(edit)
@287
10 years
sam
Replace a few hardcoded time values with <monsterz.h> constants.
(edit)
@279
10 years
sam
Play a few additional sounds (whip and pop).
(edit)
@253
10 years
sam
Add preliminary support for sound samples. Implement click.
(add)
@226
10 years
sam
New class for board pieces.
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