source: trunk/monsterz/piece.cpp

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @792   9 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit) @790   9 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
(edit) @759   10 years sam monsterz: get rid of the Fusion mode, it sucked.
(edit) @758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit) @750   10 years sam monsterz: do not display mouse pointer or grab handle on touch devices.
(edit) @737   10 years sam monsterz: some refactoring in the Piece and Board classes.
(edit) @686   10 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @633   10 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @419   10 years sam Name tilers, samples and pieces for easier debugging.
(edit) @384   10 years sam Make the Board class more generic by allowing non-48x48 tiles.
(edit) @354   10 years sam Remove Piece::Blink and implement it as a timer inside Piece.
(edit) @337   10 years sam Fix an off-by-one error in animation frame computations.
(edit) @316   10 years sam Desynchronise idle animation and use the latest tiles from Luc.
(edit) @313   10 years sam Rework tile handling. This possibly breaks deushax pretty rudely.
(edit) @311   10 years sam Add idle animations.
(edit) @303   10 years sam Heavily optimise the crappy initial board generation.
(edit) @297   10 years sam Use monster eyes as particles for the exploding effect.
(edit) @294   10 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @289   10 years sam Change the way the Scene object works.
(edit) @287   10 years sam Replace a few hardcoded time values with <monsterz.h> constants.
(edit) @285   10 years sam More animation frames during mashes.
(edit) @284   10 years sam New exploding sprites by Luc. Added to the data but not yet to the code.
(edit) @276   10 years sam Implement vertical blocking of falling pieces.
(edit) @274   10 years sam Implement above/below pieces.
(edit) @271   10 years sam Remove stupid interpolation refining.
(edit) @266   10 years sam Add the pop animation frame to disappearing monsterz.
(edit) @263   10 years sam Spawn new pieces at the correct coordinates for a free fall.
(edit) @261   10 years sam Use a different speed when pieces are swapped and when they fall.
(edit) @259   10 years sam Slightly change the ...Data initialisation in classes.
(edit) @258   10 years sam Implement valid move checks and early piece disappearance.
(edit) @250   10 years sam Minor tuning to piece behaviour and Z-index.
(edit) @248   10 years sam Make swaps effective now, just for testing purposes.
(edit) @245   10 years sam Swapping animation works.
(edit) @243   10 years sam Allow to immediately grab an ungrabbed piece if it is close enough.
(edit) @241   10 years sam Delta-time the ungrab animation.
(edit) @238   10 years sam Pieces can now be grabbed around.
(edit) @230   10 years sam Monsters can now blink.
(edit) @227   10 years sam Spawn several pieces in Monsterz now that we can.
(add) @226   10 years sam New class for board pieces.
Note: See TracRevisionLog for help on using the revision log.