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source:
trunk
/
monsterz
/
thumbs.cpp
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Rev
Age
Author
Log Message
(edit)
@866
10 years
sam
core: more vec?i -> ?veci renames.
(edit)
@792
10 years
sam
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit)
@790
10 years
sam
tileset: replace the Tiler ID system with real TileSet objects. The …
(edit)
@735
10 years
sam
core: get rid of now useless <cstdio> includes.
(edit)
@686
10 years
sam
Put everything in the "lol" namespace. Better late than never.
(edit)
@664
10 years
sam
Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit)
@639
10 years
sam
Make font objects use the TileSet system and fix the text objects' Z …
(edit)
@633
10 years
sam
TileSets can now be initialised either using the tile size, or the …
(edit)
@586
10 years
sam
Ensure 12 thumbnails fit in the interface.
(edit)
@427
10 years
sam
The most recent interface layout.
(edit)
@348
10 years
sam
Display spawn counts in Fusion mode, and generate random pieces …
(edit)
@345
10 years
sam
Change the length of the thumbs list according to the game progress.
(add)
@340
10 years
sam
Add a Thumbs class to display the sidebar thumbnail icons.
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