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@866
|
9 years |
sam |
core: more vec?i -> ?veci renames.
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@863
|
9 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
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@862
|
9 years |
sam |
core: add a Sprite class to try to factor some common logic currently …
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@860
|
9 years |
sam |
render: add a Gradient class that will be used for dithering later.
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@792
|
9 years |
sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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@791
|
9 years |
sam |
monsterz: eagles and clouds now span across the whole width of the …
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@790
|
10 years |
sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
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@758
|
10 years |
sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
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@756
|
10 years |
sam |
monsterz: quiet a compilation warning.
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@754
|
10 years |
sam |
monsterz: start rearranging the title screen.
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@735
|
10 years |
sam |
core: get rid of now useless <cstdio> includes.
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@686
|
10 years |
sam |
Put everything in the "lol" namespace. Better late than never.
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@664
|
10 years |
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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@633
|
10 years |
sam |
TileSets can now be initialised either using the tile size, or the …
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@612
|
10 years |
sam |
Win32 compilation fix.
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@424
|
10 years |
sam |
Add the eagle animation.
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@422
|
10 years |
sam |
Start splitting the animations into smaller pieces.
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@337
|
10 years |
sam |
Fix an off-by-one error in animation frame computations.
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@336
|
10 years |
sam |
Repack title animations to save some space. Can be done even better.
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@334
|
10 years |
sam |
More artwork by Luc. Updated logo size and position yet again.
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@333
|
10 years |
sam |
Remove mini monsterz from the logo. We can paste them later.
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@332
|
10 years |
sam |
Implement the title screen. Click on it to start a game.
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@331
|
10 years |
sam |
Add an Interface class that displays the general interface.
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@322
|
10 years |
sam |
Implement title screen animations.
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@321
|
10 years |
sam |
Prepare the code architecture for the title screen animations.
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