source: trunk/monsterz/title.cpp

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Diff Rev Age Author Log Message
(edit) @866   10 years sam core: more vec?i -> ?veci renames.
(edit) @863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @862   10 years sam core: add a Sprite class to try to factor some common logic currently …
(edit) @860   10 years sam render: add a Gradient class that will be used for dithering later.
(edit) @792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit) @791   10 years sam monsterz: eagles and clouds now span across the whole width of the …
(edit) @790   10 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
(edit) @758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit) @756   10 years sam monsterz: quiet a compilation warning.
(edit) @754   10 years sam monsterz: start rearranging the title screen.
(edit) @735   10 years sam core: get rid of now useless <cstdio> includes.
(edit) @686   10 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @633   10 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @612   10 years sam Win32 compilation fix.
(edit) @424   10 years sam Add the eagle animation.
(edit) @422   10 years sam Start splitting the animations into smaller pieces.
(edit) @337   10 years sam Fix an off-by-one error in animation frame computations.
(edit) @336   10 years sam Repack title animations to save some space. Can be done even better.
(edit) @334   10 years sam More artwork by Luc. Updated logo size and position yet again.
(edit) @333   10 years sam Remove mini monsterz from the logo. We can paste them later.
(edit) @332   10 years sam Implement the title screen. Click on it to start a game.
(edit) @331   10 years sam Add an Interface class that displays the general interface.
(edit) @322   10 years sam Implement title screen animations.
(add) @321   10 years sam Prepare the code architecture for the title screen animations.
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