source: trunk/monsterz

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Diff Rev Age Author Log Message
(edit) @1063   9 years sam core: implement Application::ShowPointer() so that applications can …
(edit) @1046   9 years sam core: split vector operations into linear and non-linear so that we …
(edit) @1040   9 years sam core: write a generic application class.
(edit) @1035   9 years sam core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
(edit) @1032   9 years sam monsterz: fix title screen layout.
(edit) @1030   9 years sam monsterz: add a sprite with rocks in front of the title screen.
(edit) @962   9 years sam build: bring the iOS port up to date by synchronising new source file …
(edit) @961   9 years sam build: fix a shitload of build errors introduced by the Image …
(edit) @959   9 years sam build: add svn:ignore properties where needed.
(edit) @958   9 years sam osx: automake does not support .mm files yet, so rename …
(edit) @943   9 years sam ios: fix iOS build by adding missing files to XCode project.
(edit) @939   9 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
(edit) @878   9 years sam build: clean up .self files and allow to build the benchmark on the PS3.
(edit) @866   9 years sam core: more vec?i -> ?veci renames.
(edit) @865   9 years sam core: move platform-specific code to specific directories.
(edit) @863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @862   9 years sam core: add a Sprite class to try to factor some common logic currently …
(edit) @860   9 years sam render: add a Gradient class that will be used for dithering later.
(edit) @856   9 years sam debug: fix iOS compilation of the debug quad code.
(edit) @855   9 years sam ios: update XCode project and fix a GL test compilation issue.
(edit) @851   9 years sam android: fix Android NDK compilation.
(edit) @840   9 years sam ps3: add a build-ps3 script that uses autoconf and automake.
(edit) @839   9 years sam ps3: get rid of the useless and convoluted padutil dependency; the …
(edit) @838   9 years sam ps3: add a simple PS3 input system that currently merely emulates …
(edit) @834   9 years sam android: target android-8 until <cstdlib> is properly fixed for …
(edit) @833   9 years sam ps3: load textures using the system's PNGDEC module.
(edit) @828   9 years sam ps3: if the implementation supports Cg but not GLSL (for instance on …
(edit) @816   9 years sam monsterz: minor code enhancement.
(edit) @796   9 years sam gl: use Glew if available.
(edit) @792   9 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit) @791   9 years sam monsterz: eagles and clouds now span across the whole width of the …
(edit) @790   9 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
(edit) @786   9 years sam monsterz: minor gameplay tuning.
(edit) @767   9 years sam web: fix the Monsterz SVN repo location in Trac.
(edit) @762   9 years sam ps3: minor cleanup to the PS3 Makefile.
(edit) @759   9 years sam monsterz: get rid of the Fusion mode, it sucked.
(edit) @758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit) @756   9 years sam monsterz: quiet a compilation warning.
(edit) @754   9 years sam monsterz: start rearranging the title screen.
(edit) @752   9 years sam monsterz: do not display the interface in the title screen.
(edit) @750   9 years sam monsterz: do not display mouse pointer or grab handle on touch devices.
(edit) @746   9 years sam monsterz: perform move as soon as the grabbed piece is close to its …
(edit) @745   10 years sam video: enforce shader-enabled GL implementations, getting rid of a lot …
(edit) @744   10 years sam android: use GLES2 instead of GLES.
(edit) @743   10 years sam monsterz: disable the fusion mode for now.
(edit) @740   10 years sam monsterz: create a Score class to display the score text and increment …
(edit) @739   10 years sam ios: clean up code.
(edit) @738   10 years sam build: remove duplicate source list in the Android makefiles.
(edit) @737   10 years sam monsterz: some refactoring in the Piece and Board classes.
(edit) @735   10 years sam core: get rid of now useless <cstdio> includes.
(edit) @734   10 years sam core: create a logger class to reduce printf usage.
(edit) @732   10 years sam Remove user-generated files.
(edit) @731   10 years sam ios: add cleaned up XCode project.
(edit) @722   10 years sam android: use assets instead of resources. They're almost the same.
(edit) @721   10 years sam android: run fullscreen by default.
(edit) @720   10 years sam android: add the whole Android project; will clean up later.
(edit) @696   10 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @695   10 years sam Use EglApp instead of SdlApp under GLES 2.
(edit) @686   10 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @684   10 years sam If only GLES is available, create an EglApp instead of an SdlApp.
(edit) @680   10 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @639   10 years sam Make font objects use the TileSet system and fix the text objects' Z …
(edit) @635   10 years sam Now that liblol.a is no longer in target_LDADD due to libtool argument …
(edit) @634   10 years sam Retitle some main nav buttons.
(edit) @633   10 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @631   10 years sam Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
(edit) @627   10 years luc Darkened the background color
(edit) @626   10 years luc Updated the Cat color Updated the Squid colors Cleaned up a bit the …
(edit) @623   10 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @622   10 years sam Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
(edit) @617   10 years sam Store the requested FPS in the Ticker class.
(edit) @616   10 years sam The client application no longer needs to call Video::Clea().
(edit) @615   10 years sam Allow to specify FPS in the DebugRecord object.
(edit) @612   10 years sam Win32 compilation fix.
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