source: trunk/monsterz

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(edit) @792   9 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit) @791   9 years sam monsterz: eagles and clouds now span across the whole width of the …
(edit) @790   9 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
(edit) @786   9 years sam monsterz: minor gameplay tuning.
(edit) @767   9 years sam web: fix the Monsterz SVN repo location in Trac.
(edit) @762   9 years sam ps3: minor cleanup to the PS3 Makefile.
(edit) @759   9 years sam monsterz: get rid of the Fusion mode, it sucked.
(edit) @758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit) @756   9 years sam monsterz: quiet a compilation warning.
(edit) @754   9 years sam monsterz: start rearranging the title screen.
(edit) @752   9 years sam monsterz: do not display the interface in the title screen.
(edit) @750   9 years sam monsterz: do not display mouse pointer or grab handle on touch devices.
(edit) @746   9 years sam monsterz: perform move as soon as the grabbed piece is close to its …
(edit) @745   9 years sam video: enforce shader-enabled GL implementations, getting rid of a lot …
(edit) @744   9 years sam android: use GLES2 instead of GLES.
(edit) @743   9 years sam monsterz: disable the fusion mode for now.
(edit) @740   9 years sam monsterz: create a Score class to display the score text and increment …
(edit) @739   9 years sam ios: clean up code.
(edit) @738   9 years sam build: remove duplicate source list in the Android makefiles.
(edit) @737   9 years sam monsterz: some refactoring in the Piece and Board classes.
(edit) @735   9 years sam core: get rid of now useless <cstdio> includes.
(edit) @734   9 years sam core: create a logger class to reduce printf usage.
(edit) @732   9 years sam Remove user-generated files.
(edit) @731   9 years sam ios: add cleaned up XCode project.
(edit) @722   9 years sam android: use assets instead of resources. They're almost the same.
(edit) @721   9 years sam android: run fullscreen by default.
(edit) @720   9 years sam android: add the whole Android project; will clean up later.
(edit) @696   9 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @695   9 years sam Use EglApp instead of SdlApp under GLES 2.
(edit) @686   9 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @684   9 years sam If only GLES is available, create an EglApp instead of an SdlApp.
(edit) @680   9 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @639   9 years sam Make font objects use the TileSet system and fix the text objects' Z …
(edit) @635   9 years sam Now that liblol.a is no longer in target_LDADD due to libtool argument …
(edit) @634   9 years sam Retitle some main nav buttons.
(edit) @633   9 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @631   9 years sam Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
(edit) @627   9 years luc Darkened the background color
(edit) @626   9 years luc Updated the Cat color Updated the Squid colors Cleaned up a bit the …
(edit) @623   9 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @622   9 years sam Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
(edit) @617   9 years sam Store the requested FPS in the Ticker class.
(edit) @616   9 years sam The client application no longer needs to call Video::Clea().
(edit) @615   9 years sam Allow to specify FPS in the DebugRecord object.
(edit) @612   9 years sam Win32 compilation fix.
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(edit) @586   9 years sam Ensure 12 thumbnails fit in the interface.
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