

@1512

11 years 
sam 
build: fix the PS3 port by using our trig.h everywhere instead of …



@1509

11 years 
sam 
orbital: start working on the generic chamfer solution.



@1494

11 years 
touky 
Added Rotation & scale to Lolnament.
Brutefixed all Orbital warnings.



@1492

11 years 
touky 
Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.



@1446

11 years 
sam 
orbital: small tweaks.



@1444

11 years 
sam 
orbital: start working on some kind of editor mode.



@1442

11 years 
sam 
orbital: some improvements to the mesh parser and error reporting.



@1441

11 years 
sam 
orbital: some tuning here and there.



@1434

11 years 
sam 
orbital: enhance the language with [] contexts.



@1423

11 years 
sam 
orbital: fix copyright statements.



@1397

11 years 
sam 
orbital: tweak enemy colours and restore smaller screen.



@1396

11 years 
sam 
orbital: start working on the gun system.



@1379

11 years 
touky 
Added Barycenter logic in camera && Snake position.



@1378

11 years 
touky 
Tweaked Player movement.
Camera follows player : mostly debug.



@1376

11 years 
touky 
Small WorldEntity tweaks.



@1371

11 years 
sam 
orbital: minor tweaks.



@1370

11 years 
sam 
orbital: the snake is now destructible.



@1368

11 years 
sam 
orbital: more snakes, with tails!



@1367

11 years 
sam 
orbital: make the snake even more beautiful.



@1366

11 years 
sam 
orbital: new snake enemy.



@1364

11 years 
sam 
orbital: simplify starfield.



@1363

11 years 
sam 
orbital: add the two parallax starfields.



@1357

11 years 
sam 
orbital: clamp ship heading to full 45degree orientations.



@1354

11 years 
sam 
orbital: add second player, option drone meshes, and animate the drones.



@1353

11 years 
sam 
orbital: play with the camera.



@1351

11 years 
sam 
math: implement quaternion creation from true Euler angles (as opposed …



@1350

11 years 
sam 
core: add methods to set the camera's view matrix.



@1349

11 years 
sam 
math: support all TaitBryan angle combinations in quaternions.



@1344

11 years 
sam 
orbital: create a Player class with joystick support.



@1340

11 years 
sam 
orbital: tanks! tanks everywhere! OK, time to stop playing around.



@1338

11 years 
sam 
orbital: rewrite the shader once again.



@1336

11 years 
sam 
orbital: play with the tanks.



@1334

11 years 
touky 
Camera Roll is now bind on Page Up/Down, for nonwindowsian compliance ;)



@1333

11 years 
sam 
orbital: put the tanks in a separate class.



@1332

11 years 
sam 
orbital: do not let the world objects know anything about the …



@1330

11 years 
sam 
orbital: get rid of the normal matrix; we can compute it on the fly later.



@1322

11 years 
sam 
math: fix a bug in mat3::fromeuler().



@1314

11 years 
sam 
math: add quat::fromeuler static constructor for quaternions.



@1312

11 years 
sam 
orbital: use newly available vector operations for angular velocity.



@1310

11 years 
sam 
core: tick methods now use seconds, like any sane system.



@1308

11 years 
touky 
Added GetButtonState() in Input class.
Added Escape button in to quit …



@1304

11 years 
sam 
orbital: add more comments to the various meshes we have.



@1302

11 years 
sam 
orbital: make better use of the camera.



@1301

11 years 
sam 
orbital: create a Camera class where we will hide the complexity.



@1296

11 years 
sam 
orbital: some more mesh tests.



@1287

11 years 
sam 
orbital: minor useless tweaks.



@1286

11 years 
sam 
orbital: first try at a particle system.



@1283

11 years 
sam 
orbital: minor tuning to the default test scene.



@1275

11 years 
sam 
orbital: port the current shader to HLSL (together with its bugs for now).



@1273

11 years 
sam 
orbital: implement a string command parser for meshes.



@1271

11 years 
sam 
orbital: fix the rotation of normal vectors in the mesh generator.



@1268

11 years 
sam 
orbital: implement chamfer boxes and stars in the mesh builder.



@1262

11 years 
sam 
orbital: the mesh builder now supports spheres.



@1260

11 years 
sam 
orbital: basic lighting in the mesh builder.



@1256

11 years 
sam 
orbital: split model matrix into modelview and projection so that we …



@1254

11 years 
sam 
orbital: use standard OpenGL winding order even when using Direct3D.



@1249

11 years 
sam 
orbital: the mesh builder is now almost operational! vertex colour …



@1245

11 years 
sam 
orbital: start implementing the mesh builder features found in the …



@1235

11 years 
sam 
orbital: add a skeleton project for Orbital.
