|
|
@1512
|
11 years |
sam |
build: fix the PS3 port by using our trig.h everywhere instead of …
|
|
|
@1509
|
11 years |
sam |
orbital: start working on the generic chamfer solution.
|
|
|
@1494
|
11 years |
touky |
Added Rotation & scale to Lolnament.
Brute-fixed all Orbital warnings.
|
|
|
@1492
|
11 years |
touky |
Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
|
|
|
@1446
|
11 years |
sam |
orbital: small tweaks.
|
|
|
@1444
|
11 years |
sam |
orbital: start working on some kind of editor mode.
|
|
|
@1442
|
11 years |
sam |
orbital: some improvements to the mesh parser and error reporting.
|
|
|
@1441
|
11 years |
sam |
orbital: some tuning here and there.
|
|
|
@1434
|
11 years |
sam |
orbital: enhance the language with [] contexts.
|
|
|
@1423
|
11 years |
sam |
orbital: fix copyright statements.
|
|
|
@1397
|
11 years |
sam |
orbital: tweak enemy colours and restore smaller screen.
|
|
|
@1396
|
11 years |
sam |
orbital: start working on the gun system.
|
|
|
@1379
|
11 years |
touky |
Added Barycenter logic in camera && Snake position.
|
|
|
@1378
|
11 years |
touky |
Tweaked Player movement.
Camera follows player : mostly debug.
|
|
|
@1376
|
11 years |
touky |
Small WorldEntity tweaks.
|
|
|
@1371
|
11 years |
sam |
orbital: minor tweaks.
|
|
|
@1370
|
11 years |
sam |
orbital: the snake is now destructible.
|
|
|
@1368
|
11 years |
sam |
orbital: more snakes, with tails!
|
|
|
@1367
|
11 years |
sam |
orbital: make the snake even more beautiful.
|
|
|
@1366
|
11 years |
sam |
orbital: new snake enemy.
|
|
|
@1364
|
11 years |
sam |
orbital: simplify starfield.
|
|
|
@1363
|
11 years |
sam |
orbital: add the two parallax starfields.
|
|
|
@1357
|
11 years |
sam |
orbital: clamp ship heading to full 45-degree orientations.
|
|
|
@1354
|
11 years |
sam |
orbital: add second player, option drone meshes, and animate the drones.
|
|
|
@1353
|
11 years |
sam |
orbital: play with the camera.
|
|
|
@1351
|
11 years |
sam |
math: implement quaternion creation from true Euler angles (as opposed …
|
|
|
@1350
|
11 years |
sam |
core: add methods to set the camera's view matrix.
|
|
|
@1349
|
11 years |
sam |
math: support all Tait-Bryan angle combinations in quaternions.
|
|
|
@1344
|
11 years |
sam |
orbital: create a Player class with joystick support.
|
|
|
@1340
|
11 years |
sam |
orbital: tanks! tanks everywhere! OK, time to stop playing around.
|
|
|
@1338
|
11 years |
sam |
orbital: rewrite the shader once again.
|
|
|
@1336
|
11 years |
sam |
orbital: play with the tanks.
|
|
|
@1334
|
11 years |
touky |
Camera Roll is now bind on Page Up/Down, for non-windowsian compliance ;)
|
|
|
@1333
|
11 years |
sam |
orbital: put the tanks in a separate class.
|
|
|
@1332
|
11 years |
sam |
orbital: do not let the world objects know anything about the …
|
|
|
@1330
|
11 years |
sam |
orbital: get rid of the normal matrix; we can compute it on the fly later.
|
|
|
@1322
|
11 years |
sam |
math: fix a bug in mat3::fromeuler().
|
|
|
@1314
|
11 years |
sam |
math: add quat::fromeuler static constructor for quaternions.
|
|
|
@1312
|
11 years |
sam |
orbital: use newly available vector operations for angular velocity.
|
|
|
@1310
|
11 years |
sam |
core: tick methods now use seconds, like any sane system.
|
|
|
@1308
|
11 years |
touky |
Added GetButtonState() in Input class.
Added Escape button in to quit …
|
|
|
@1304
|
11 years |
sam |
orbital: add more comments to the various meshes we have.
|
|
|
@1302
|
11 years |
sam |
orbital: make better use of the camera.
|
|
|
@1301
|
11 years |
sam |
orbital: create a Camera class where we will hide the complexity.
|
|
|
@1296
|
11 years |
sam |
orbital: some more mesh tests.
|
|
|
@1287
|
11 years |
sam |
orbital: minor useless tweaks.
|
|
|
@1286
|
11 years |
sam |
orbital: first try at a particle system.
|
|
|
@1283
|
11 years |
sam |
orbital: minor tuning to the default test scene.
|
|
|
@1275
|
11 years |
sam |
orbital: port the current shader to HLSL (together with its bugs for now).
|
|
|
@1273
|
11 years |
sam |
orbital: implement a string command parser for meshes.
|
|
|
@1271
|
11 years |
sam |
orbital: fix the rotation of normal vectors in the mesh generator.
|
|
|
@1268
|
11 years |
sam |
orbital: implement chamfer boxes and stars in the mesh builder.
|
|
|
@1262
|
11 years |
sam |
orbital: the mesh builder now supports spheres.
|
|
|
@1260
|
11 years |
sam |
orbital: basic lighting in the mesh builder.
|
|
|
@1256
|
11 years |
sam |
orbital: split model matrix into modelview and projection so that we …
|
|
|
@1254
|
11 years |
sam |
orbital: use standard OpenGL winding order even when using Direct3D.
|
|
|
@1249
|
11 years |
sam |
orbital: the mesh builder is now almost operational! vertex colour …
|
|
|
@1245
|
11 years |
sam |
orbital: start implementing the mesh builder features found in the …
|
|
|
@1235
|
11 years |
sam |
orbital: add a skeleton project for Orbital.
|