source: trunk/orbital/orbital.cpp

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Diff Rev Age Author Log Message
(edit) @1512   11 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1509   11 years sam orbital: start working on the generic chamfer solution.
(edit) @1494   11 years touky Added Rotation & scale to Lolnament. Brute-fixed all Orbital warnings.
(edit) @1492   11 years touky Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
(edit) @1446   11 years sam orbital: small tweaks.
(edit) @1444   11 years sam orbital: start working on some kind of editor mode.
(edit) @1442   11 years sam orbital: some improvements to the mesh parser and error reporting.
(edit) @1441   11 years sam orbital: some tuning here and there.
(edit) @1434   11 years sam orbital: enhance the language with [] contexts.
(edit) @1423   11 years sam orbital: fix copyright statements.
(edit) @1397   11 years sam orbital: tweak enemy colours and restore smaller screen.
(edit) @1396   11 years sam orbital: start working on the gun system.
(edit) @1379   11 years touky Added Barycenter logic in camera && Snake position.
(edit) @1378   11 years touky Tweaked Player movement. Camera follows player : mostly debug.
(edit) @1376   11 years touky Small WorldEntity tweaks.
(edit) @1371   11 years sam orbital: minor tweaks.
(edit) @1370   11 years sam orbital: the snake is now destructible.
(edit) @1368   11 years sam orbital: more snakes, with tails!
(edit) @1367   11 years sam orbital: make the snake even more beautiful.
(edit) @1366   11 years sam orbital: new snake enemy.
(edit) @1364   11 years sam orbital: simplify starfield.
(edit) @1363   11 years sam orbital: add the two parallax starfields.
(edit) @1357   11 years sam orbital: clamp ship heading to full 45-degree orientations.
(edit) @1354   11 years sam orbital: add second player, option drone meshes, and animate the drones.
(edit) @1353   11 years sam orbital: play with the camera.
(edit) @1351   11 years sam math: implement quaternion creation from true Euler angles (as opposed …
(edit) @1350   11 years sam core: add methods to set the camera's view matrix.
(edit) @1349   11 years sam math: support all Tait-Bryan angle combinations in quaternions.
(edit) @1344   11 years sam orbital: create a Player class with joystick support.
(edit) @1340   11 years sam orbital: tanks! tanks everywhere! OK, time to stop playing around.
(edit) @1338   11 years sam orbital: rewrite the shader once again.
(edit) @1336   11 years sam orbital: play with the tanks.
(edit) @1334   11 years touky Camera Roll is now bind on Page Up/Down, for non-windowsian compliance ;)
(edit) @1333   11 years sam orbital: put the tanks in a separate class.
(edit) @1332   11 years sam orbital: do not let the world objects know anything about the …
(edit) @1330   11 years sam orbital: get rid of the normal matrix; we can compute it on the fly later.
(edit) @1322   11 years sam math: fix a bug in mat3::fromeuler().
(edit) @1314   11 years sam math: add quat::fromeuler static constructor for quaternions.
(edit) @1312   11 years sam orbital: use newly available vector operations for angular velocity.
(edit) @1310   11 years sam core: tick methods now use seconds, like any sane system.
(edit) @1308   11 years touky Added GetButtonState() in Input class. Added Escape button in to quit …
(edit) @1304   11 years sam orbital: add more comments to the various meshes we have.
(edit) @1302   11 years sam orbital: make better use of the camera.
(edit) @1301   11 years sam orbital: create a Camera class where we will hide the complexity.
(edit) @1296   11 years sam orbital: some more mesh tests.
(edit) @1287   11 years sam orbital: minor useless tweaks.
(edit) @1286   11 years sam orbital: first try at a particle system.
(edit) @1283   11 years sam orbital: minor tuning to the default test scene.
(edit) @1275   11 years sam orbital: port the current shader to HLSL (together with its bugs for now).
(edit) @1273   11 years sam orbital: implement a string command parser for meshes.
(edit) @1271   11 years sam orbital: fix the rotation of normal vectors in the mesh generator.
(edit) @1268   11 years sam orbital: implement chamfer boxes and stars in the mesh builder.
(edit) @1262   11 years sam orbital: the mesh builder now supports spheres.
(edit) @1260   11 years sam orbital: basic lighting in the mesh builder.
(edit) @1256   11 years sam orbital: split model matrix into modelview and projection so that we …
(edit) @1254   11 years sam orbital: use standard OpenGL winding order even when using Direct3D.
(edit) @1249   11 years sam orbital: the mesh builder is now almost operational! vertex colour …
(edit) @1245   11 years sam orbital: start implementing the mesh builder features found in the …
(add) @1235   11 years sam orbital: add a skeleton project for Orbital.
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