source: trunk/orbital

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Diff Rev Age Author Log Message
(edit) @1280   8 years sam orbital: fix a bug in cylinders that made them twice the height.
(edit) @1279   8 years sam orbital: implement expanded stars in the mesh builder.
(edit) @1278   8 years sam orbital: cylinders now have correct normals.
(edit) @1277   8 years sam orbital: fix normals in the case of non-uniform scaling.
(edit) @1276   8 years sam orbital: implement cylinders in the mesh builder; their normals are …
(edit) @1275   8 years sam orbital: port the current shader to HLSL (together with its bugs for now).
(edit) @1274   8 years sam orbital: implement simple triangle, simple quad, and disc in the mesh …
(edit) @1273   8 years sam orbital: implement a string command parser for meshes.
(edit) @1271   8 years sam orbital: fix the rotation of normal vectors in the mesh generator.
(edit) @1269   8 years sam core: use operator<< instead of operator+= to append stuff to arrays, …
(edit) @1268   8 years sam orbital: implement chamfer boxes and stars in the mesh builder.
(edit) @1267   8 years sam orbital: implement the generic effect shader; doesn't seem to work as …
(edit) @1263   8 years sam orbital: fix syntax errors in the HLSL shader.
(edit) @1262   8 years sam orbital: the mesh builder now supports spheres.
(edit) @1260   8 years sam orbital: basic lighting in the mesh builder.
(edit) @1256   8 years sam orbital: split model matrix into modelview and projection so that we …
(edit) @1254   8 years sam orbital: use standard OpenGL winding order even when using Direct3D.
(edit) @1249   8 years sam orbital: the mesh builder is now almost operational! vertex colour …
(edit) @1245   8 years sam orbital: start implementing the mesh builder features found in the …
(add) @1235   8 years sam orbital: add a skeleton project for Orbital.
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