source: trunk/orbital

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @1308   8 years touky Added GetButtonState() in Input class. Added Escape button in to quit …
(edit) @1307   8 years sam core: move the Camera class from Orbital to the engine core.
(edit) @1304   8 years sam orbital: add more comments to the various meshes we have.
(edit) @1302   8 years sam orbital: make better use of the camera.
(edit) @1301   8 years sam orbital: create a Camera class where we will hide the complexity.
(edit) @1299   8 years sam orbital: fix PS3 compilation.
(edit) @1298   8 years sam orbital: fix triangle winding order for some primitives that did not …
(edit) @1296   8 years sam orbital: some more mesh tests.
(edit) @1287   8 years sam orbital: minor useless tweaks.
(edit) @1286   8 years sam orbital: first try at a particle system.
(edit) @1284   8 years sam orbital: implement sidemul and offset in the cog mesh builder.
(edit) @1283   8 years sam orbital: minor tuning to the default test scene.
(edit) @1282   8 years sam orbital: improve the cog mesh generator.
(edit) @1281   8 years sam orbital: start implementing AppendCog() in the mesh builder.
(edit) @1280   8 years sam orbital: fix a bug in cylinders that made them twice the height.
(edit) @1279   8 years sam orbital: implement expanded stars in the mesh builder.
(edit) @1278   8 years sam orbital: cylinders now have correct normals.
(edit) @1277   8 years sam orbital: fix normals in the case of non-uniform scaling.
(edit) @1276   8 years sam orbital: implement cylinders in the mesh builder; their normals are …
(edit) @1275   8 years sam orbital: port the current shader to HLSL (together with its bugs for now).
(edit) @1274   8 years sam orbital: implement simple triangle, simple quad, and disc in the mesh …
(edit) @1273   8 years sam orbital: implement a string command parser for meshes.
(edit) @1271   8 years sam orbital: fix the rotation of normal vectors in the mesh generator.
(edit) @1269   8 years sam core: use operator<< instead of operator+= to append stuff to arrays, …
(edit) @1268   8 years sam orbital: implement chamfer boxes and stars in the mesh builder.
(edit) @1267   8 years sam orbital: implement the generic effect shader; doesn't seem to work as …
(edit) @1263   8 years sam orbital: fix syntax errors in the HLSL shader.
(edit) @1262   8 years sam orbital: the mesh builder now supports spheres.
(edit) @1260   8 years sam orbital: basic lighting in the mesh builder.
(edit) @1256   8 years sam orbital: split model matrix into modelview and projection so that we …
(edit) @1254   8 years sam orbital: use standard OpenGL winding order even when using Direct3D.
(edit) @1249   8 years sam orbital: the mesh builder is now almost operational! vertex colour …
(edit) @1245   8 years sam orbital: start implementing the mesh builder features found in the …
(add) @1235   8 years sam orbital: add a skeleton project for Orbital.
Note: See TracRevisionLog for help on using the revision log.