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@1219
|
9 years |
sam |
android: slightly update Android project for newer SDK versions.
|
|
|
@1180
|
9 years |
sam |
build: reorganise math files in a single "math" directory, and get rid …
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@1173
|
9 years |
sam |
xbox: start working on an Xbox/Direct3D port.
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|
|
@1160
|
9 years |
sam |
math: move half.h into the public headers.
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|
|
@1139
|
9 years |
sam |
math: rename matrix.h to vector.h and simplify some stuff, especially …
|
|
|
@1117
|
9 years |
sam |
math: move the Remez algorithm implementation to the core.
|
|
|
@1106
|
9 years |
sam |
core: try to merge Ticker and Emcee. Still not very good.
|
|
|
@1105
|
9 years |
sam |
core: start working on the Emcee class.
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|
|
@1097
|
9 years |
sam |
ps3: start implementing the PS3 threading system, and port the new …
|
|
|
@1094
|
9 years |
sam |
build: add missing files to the distribution.
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|
|
@1084
|
9 years |
sam |
nacl: the Mandelbrot zoomer is starting to work on NaCl.
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|
|
@1082
|
9 years |
sam |
core: port all code to NativeClient. Nothing runs for now, but it builds.
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|
|
@1053
|
9 years |
sam |
gpu: start implementing a vertex buffer object.
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|
|
@1040
|
9 years |
sam |
core: write a generic application class.
|
|
|
@1036
|
9 years |
sam |
build: allow to build without the PS3-specific files.
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|
|
@981
|
9 years |
sam |
image: add a GDI+ loader.
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|
|
@965
|
9 years |
sam |
core: start working on a "real" class for arbitrarily sized floats.
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|
|
@958
|
9 years |
sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
|
|
|
@957
|
9 years |
sam |
ios: rename iOS image loader to .mm.
|
|
|
@955
|
9 years |
sam |
core: implement dynamic registration of image loaders.
|
|
|
@912
|
9 years |
sam |
test: replace CppUnit with our LolUnit test suite.
CppUnit is really …
|
|
|
@885
|
9 years |
sam |
core: start implementing optimised trigonometry functions for PS3 and x86.
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|
|
@867
|
10 years |
sam |
core: start working on the "half" type.
|
|
|
@865
|
10 years |
sam |
core: move platform-specific code to specific directories.
|
|
|
@864
|
10 years |
sam |
android: keep a pointer on the global Java VM instead of the current …
|
|
|
@862
|
10 years |
sam |
core: add a Sprite class to try to factor some common logic currently …
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|
|
@860
|
10 years |
sam |
render: add a Gradient class that will be used for dithering later.
|
|
|
@839
|
10 years |
sam |
ps3: get rid of the useless and convoluted padutil dependency; the …
|
|
|
@838
|
10 years |
sam |
ps3: add a simple PS3 input system that currently merely emulates …
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|
|
@783
|
10 years |
sam |
build: put debug stuff and shader stuff in subdirectories.
|
|
|
@749
|
10 years |
sam |
ui: add a Platform class to query information about the current …
|
|
|
@734
|
10 years |
sam |
core: create a logger class to reduce printf usage.
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|
|
@726
|
10 years |
sam |
ios: get texture loading to work, somehow.
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|
|
@725
|
10 years |
sam |
ios: texture loading test.
|
|
|
@699
|
10 years |
sam |
Add a DebugQuad class for simple feature testing.
|
|
|
@696
|
10 years |
sam |
Merge all debug entity includes in <loldebug.h>.
|
|
|
@688
|
10 years |
sam |
Add the Image class for better abstraction.
|
|
|
@682
|
10 years |
sam |
Add preliminary support for EGL applications.
|
|
|
@680
|
10 years |
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
|
|
|
@673
|
10 years |
sam |
Put the OpenGL header handling in <lolgl.h> for more convenience.
|
|
|
@669
|
10 years |
sam |
Implement CRC32 in the new Hash class. Will be useful for Dict and for …
|
|
|
@659
|
10 years |
sam |
Try to factor all the recent GLSL stuff in the new Shader class.
|
|
|
@648
|
10 years |
sam |
Add matrix determinant and inverse methods.
|
|
|
@631
|
10 years |
sam |
Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
|
|
|
@623
|
10 years |
sam |
Stop using pkg-config in Makefiles and stop putting things in LDADD …
|
|
|
@312
|
10 years |
sam |
Create the WorldEntity class, for objects with world coordinates.
|
|
|
@293
|
10 years |
sam |
Add pseudorandom functions for floats.
|
|
|
@288
|
10 years |
sam |
Skeleton for the particle emitter class.
|
|
|
@282
|
10 years |
sam |
Add a Text object for OSD and possibly other effects.
|
|
|
@253
|
10 years |
sam |
Add preliminary support for sound samples. Implement click.
|
|
|
@251
|
10 years |
sam |
Skeleton for sample entity and sampler manager classes.
|
|
|
@221
|
10 years |
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
|
|
|
@220
|
10 years |
sam |
Split test-map into deus-hax and monsterz.
|
|
|
@218
|
10 years |
sam |
The Tile size can now be specified upon TileSet load. Add a sample …
|
|
|
@208
|
10 years |
sam |
Add a debugging sphere object to test transparency.
|
|
|
@203
|
10 years |
sam |
Add a stats logger entity.
|
|
|
@183
|
11 years |
sam |
Start creating the World class.
|
|
|
@178
|
11 years |
sam |
Proper detection of libcaca and libpipi.
|
|
|
@162
|
11 years |
sam |
Refactor editor to get the glarea object out of the main source file.
|
|
|
@155
|
11 years |
sam |
New MapViewer class and some GTK+ refactoring.
|
|
|
@153
|
11 years |
sam |
Factor Forge and Tiler using the new Dict class.
|
|
|
@150
|
11 years |
sam |
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
|
|
|
@147
|
11 years |
sam |
Rename "asset" to "entity". It's way cooler.
|
|
|
@144
|
11 years |
sam |
Implement video recording using libpipi.
|
|
|
@132
|
11 years |
sam |
Add a debug sprite to the scene.
|
|
|
@122
|
11 years |
sam |
Implement the profiling system.
|
|
|
@116
|
11 years |
sam |
Implement a better timing mechanism for fixed framerate. Accuracy is …
|
|
|
@114
|
11 years |
sam |
Switch editor building scheme to GtkBuilder.
|
|
|
@111
|
11 years |
sam |
The frame counter is now an asset object.
|
|
|
@109
|
11 years |
sam |
Get rid of GtkVideo, it was pretty useless in the current shape.
|
|
|
@108
|
11 years |
sam |
Get rid of SdlVideo, it was pretty useless.
|
|
|
@105
|
11 years |
sam |
Create a helper class for easy scene setup. Highly reduces the number …
|
|
|
@103
|
11 years |
sam |
Reimplement the SDL input as a ticked asset object.
|
|
|
@100
|
11 years |
sam |
Slightly improve the documentation in a few files, add the missing …
|
|
|
@99
|
11 years |
sam |
Move all GTK stuff to a subdirectory.
|
|
|
@94
|
11 years |
sam |
Implement a clean class for various assets that can be ticked both in …
|
|
|
@92
|
11 years |
sam |
Convert everything to the autotools. Managing source dependencies will …
|