source: trunk/src/Makefile.am

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Diff Rev Age Author Log Message
(edit) @1590   9 years sam core: start working on a higher level LolFx compiler based on the …
(edit) @1570   9 years sam core: add the whole BulletPhysics source code to the engine core, …
(edit) @1563   9 years sam build: do like BulletPhysics and make the PS3 code always visible.
(edit) @1540   9 years sam build: factor the LolFx compilation rule into configure.ac.
(edit) @1524   9 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   9 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1510   9 years sam easymesh: move the Mesh builder into the engine core.
(edit) @1479   9 years sam build: simplify the .lolfx file compilation.
(edit) @1455   9 years sam gpu: first FrameBuffer GPU class.
(edit) @1453   9 years sam build: remove \r from shader files before compilation.
(edit) @1449   9 years sam build: fix a few build issues (missing -lxinput, missing d3d9 source …
(edit) @1440   9 years sam nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
(edit) @1406   9 years sam gpu: start working on the LolFx format.
(edit) @1403   9 years sam build: ensure .lolfx.cpp files get cleaned up.
(edit) @1385   9 years sam gpu: allow to load a .lolfx file instead of all those shaders.
(edit) @1383   9 years sam build: build .lolfx files from automake.
(edit) @1361   9 years sam win32: add an Xinput class for Xbox360 controllers, because they're …
(edit) @1358   9 years sam input: support Xbox input system for gamepads.
(edit) @1342   9 years sam input: add core joystick support and bind the SDL input to that.
(edit) @1307   9 years sam core: move the Camera class from Orbital to the engine core.
(edit) @1247   9 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
(edit) @1244   9 years sam core: add a dynamic Array class.
(edit) @1237   9 years sam build: fix GCC build; it doesn't like to have a local file called …
(edit) @1236   9 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1224   9 years sam gpu: start working on a template-based vertex buffer class.
(edit) @1219   9 years sam android: slightly update Android project for newer SDK versions.
(edit) @1180   9 years sam build: reorganise math files in a single "math" directory, and get rid …
(edit) @1173   9 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1160   9 years sam math: move half.h into the public headers.
(edit) @1139   9 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1117   9 years sam math: move the Remez algorithm implementation to the core.
(edit) @1106   9 years sam core: try to merge Ticker and Emcee. Still not very good.
(edit) @1105   9 years sam core: start working on the Emcee class.
(edit) @1097   9 years sam ps3: start implementing the PS3 threading system, and port the new …
(edit) @1094   9 years sam build: add missing files to the distribution.
(edit) @1084   9 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
(edit) @1082   9 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1053   9 years sam gpu: start implementing a vertex buffer object.
(edit) @1040   9 years sam core: write a generic application class.
(edit) @1036   9 years sam build: allow to build without the PS3-specific files.
(edit) @981   9 years sam image: add a GDI+ loader.
(edit) @965   9 years sam core: start working on a "real" class for arbitrarily sized floats.
(edit) @958   9 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @957   9 years sam ios: rename iOS image loader to .mm.
(edit) @955   9 years sam core: implement dynamic registration of image loaders.
(edit) @912   9 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @885   9 years sam core: start implementing optimised trigonometry functions for PS3 and x86.
(edit) @867   9 years sam core: start working on the "half" type.
(edit) @865   9 years sam core: move platform-specific code to specific directories.
(edit) @864   9 years sam android: keep a pointer on the global Java VM instead of the current …
(edit) @862   9 years sam core: add a Sprite class to try to factor some common logic currently …
(edit) @860   9 years sam render: add a Gradient class that will be used for dithering later.
(edit) @839   9 years sam ps3: get rid of the useless and convoluted padutil dependency; the …
(edit) @838   9 years sam ps3: add a simple PS3 input system that currently merely emulates …
(edit) @783   10 years sam build: put debug stuff and shader stuff in subdirectories.
(edit) @749   10 years sam ui: add a Platform class to query information about the current …
(edit) @734   10 years sam core: create a logger class to reduce printf usage.
(edit) @726   10 years sam ios: get texture loading to work, somehow.
(edit) @725   10 years sam ios: texture loading test.
(edit) @699   10 years sam Add a DebugQuad class for simple feature testing.
(edit) @696   10 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @688   10 years sam Add the Image class for better abstraction.
(edit) @682   10 years sam Add preliminary support for EGL applications.
(edit) @680   10 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @673   10 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @669   10 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
(edit) @659   10 years sam Try to factor all the recent GLSL stuff in the new Shader class.
(edit) @648   10 years sam Add matrix determinant and inverse methods.
(edit) @631   10 years sam Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
(edit) @623   10 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @312   10 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @293   10 years sam Add pseudorandom functions for floats.
(edit) @288   10 years sam Skeleton for the particle emitter class.
(edit) @282   10 years sam Add a Text object for OSD and possibly other effects.
(edit) @253   10 years sam Add preliminary support for sound samples. Implement click.
(edit) @251   10 years sam Skeleton for sample entity and sampler manager classes.
(edit) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   10 years sam Split test-map into deus-hax and monsterz.
(edit) @218   10 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @208   10 years sam Add a debugging sphere object to test transparency.
(edit) @203   10 years sam Add a stats logger entity.
(edit) @183   10 years sam Start creating the World class.
(edit) @178   10 years sam Proper detection of libcaca and libpipi.
(edit) @162   10 years sam Refactor editor to get the glarea object out of the main source file.
(edit) @155   10 years sam New MapViewer class and some GTK+ refactoring.
(edit) @153   10 years sam Factor Forge and Tiler using the new Dict class.
(edit) @150   10 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @147   10 years sam Rename "asset" to "entity". It's way cooler.
(edit) @144   10 years sam Implement video recording using libpipi.
(edit) @132   10 years sam Add a debug sprite to the scene.
(edit) @122   10 years sam Implement the profiling system.
(edit) @116   10 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
(edit) @114   10 years sam Switch editor building scheme to GtkBuilder.
(edit) @111   10 years sam The frame counter is now an asset object.
(edit) @109   10 years sam Get rid of GtkVideo, it was pretty useless in the current shape.
(edit) @108   10 years sam Get rid of SdlVideo, it was pretty useless.
(edit) @105   10 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @103   10 years sam Reimplement the SDL input as a ticked asset object.
(edit) @100   10 years sam Slightly improve the documentation in a few files, add the missing …
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