source: trunk/src/Makefile.am

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Diff Rev Age Author Log Message
(edit) @2388   7 years sam build: reorganise AM_CPPFLAGS handling so that we can disable the …
(edit) @2386   7 years sam build: split the main library into lolcore and lolbullet.
(edit) @2371   7 years sam build: add shiny_SK.lolfx to Makefile.am.
(edit) @2359   7 years sam sys: Atomic template class for thread-safe and potentially lockless …
(edit) @2358   7 years sam sys: create an empty File class.
(edit) @2357   7 years sam build: add a few missing files to make dist.
(edit) @2354   7 years sam base: move headers around and promote gpu/ to lol/gpu/.
(edit) @2289   7 years sam easymesh: interface the shiny shader with new Light objects.
(edit) @2265   7 years sam core: implement a cool ASSERT() macro.
(edit) @2257   7 years sam core: move the Log and Timer classes to the sys/ subdirectory, use the …
(edit) @2238   7 years sam sys: move thread.h to the sys/ directory.
(edit) @2237   7 years sam system: try to autodetect the data directory from the executable path; …
(edit) @2226   7 years touky Added CSG v0.001a : not optimized, too much operation makes it slow. …
(edit) @2225   7 years touky Added geometry basic functions. TODO : second pass on coding-style, …
(edit) @2199   7 years sam color: add conversion from CIE-xyY to CIE-XYZ and start working on a …
(edit) @2187   7 years sam image: a few colour conversion routines.
(edit) @2184   7 years sam build: rename “core” directory to “base” because the former is used …
(edit) @2106   7 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
(edit) @2105   7 years sam core: implement hashing functions for half, float and double.
(edit) @2100   7 years sam core: implement String::Printf() and start working on the unit tests. …
(edit) @2098   7 years sam build: add missing bullet .h files to Makefile.am.
(edit) @2097   7 years sam core: refactor the Hash class so that we can hash base types, too.
(edit) @2096   7 years sam core: more string concatenation and comparison methods, plus a lot of …
(edit) @2084   7 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2077   7 years sam mesh: start working on mesh and submesh stuff.
(edit) @2009   7 years sam input: add the Keyboard abstraction object type.
(edit) @1987   7 years sam gpu: put the texture creation code in its own class; for now a lot of …
(edit) @1938   7 years sam build: some build system fixes.
(edit) @1927   7 years sam gpu: sip an empty LolFx class that embeds the compiler.
(edit) @1925   7 years sam build: "make generated" now recursively rebuilds all flex/bison targets.
(edit) @1924   7 years sam build: refactor lolfx build rule into common.am.
(edit) @1923   7 years sam build: add a common.am include file and a "make lolcheck" target that …
(edit) @1877   7 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
(edit) @1848   7 years sam gpu: convert the gradient shader to a LolFx effect file.
(edit) @1847   7 years sam debug: get rid of quad.cpp, it's become useless.
(edit) @1846   7 years sam gpu: get rid of the inline 2D shader and create "tile.lolfx".
(edit) @1590   7 years sam core: start working on a higher level LolFx compiler based on the …
(edit) @1570   7 years sam core: add the whole BulletPhysics source code to the engine core, …
(edit) @1563   7 years sam build: do like BulletPhysics and make the PS3 code always visible.
(edit) @1540   7 years sam build: factor the LolFx compilation rule into configure.ac.
(edit) @1524   7 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   7 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1510   7 years sam easymesh: move the Mesh builder into the engine core.
(edit) @1479   7 years sam build: simplify the .lolfx file compilation.
(edit) @1455   7 years sam gpu: first FrameBuffer GPU class.
(edit) @1453   7 years sam build: remove \r from shader files before compilation.
(edit) @1449   8 years sam build: fix a few build issues (missing -lxinput, missing d3d9 source …
(edit) @1440   8 years sam nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
(edit) @1406   8 years sam gpu: start working on the LolFx format.
(edit) @1403   8 years sam build: ensure .lolfx.cpp files get cleaned up.
(edit) @1385   8 years sam gpu: allow to load a .lolfx file instead of all those shaders.
(edit) @1383   8 years sam build: build .lolfx files from automake.
(edit) @1361   8 years sam win32: add an Xinput class for Xbox360 controllers, because they're …
(edit) @1358   8 years sam input: support Xbox input system for gamepads.
(edit) @1342   8 years sam input: add core joystick support and bind the SDL input to that.
(edit) @1307   8 years sam core: move the Camera class from Orbital to the engine core.
(edit) @1247   8 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
(edit) @1244   8 years sam core: add a dynamic Array class.
(edit) @1237   8 years sam build: fix GCC build; it doesn't like to have a local file called …
(edit) @1236   8 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1224   8 years sam gpu: start working on a template-based vertex buffer class.
(edit) @1219   8 years sam android: slightly update Android project for newer SDK versions.
(edit) @1180   8 years sam build: reorganise math files in a single "math" directory, and get rid …
(edit) @1173   8 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1160   8 years sam math: move half.h into the public headers.
(edit) @1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1117   8 years sam math: move the Remez algorithm implementation to the core.
(edit) @1106   8 years sam core: try to merge Ticker and Emcee. Still not very good.
(edit) @1105   8 years sam core: start working on the Emcee class.
(edit) @1097   8 years sam ps3: start implementing the PS3 threading system, and port the new …
(edit) @1094   8 years sam build: add missing files to the distribution.
(edit) @1084   8 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
(edit) @1082   8 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1053   8 years sam gpu: start implementing a vertex buffer object.
(edit) @1040   8 years sam core: write a generic application class.
(edit) @1036   8 years sam build: allow to build without the PS3-specific files.
(edit) @981   8 years sam image: add a GDI+ loader.
(edit) @965   8 years sam core: start working on a "real" class for arbitrarily sized floats.
(edit) @958   8 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @957   8 years sam ios: rename iOS image loader to .mm.
(edit) @955   8 years sam core: implement dynamic registration of image loaders.
(edit) @912   8 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @885   8 years sam core: start implementing optimised trigonometry functions for PS3 and x86.
(edit) @867   8 years sam core: start working on the "half" type.
(edit) @865   8 years sam core: move platform-specific code to specific directories.
(edit) @864   8 years sam android: keep a pointer on the global Java VM instead of the current …
(edit) @862   8 years sam core: add a Sprite class to try to factor some common logic currently …
(edit) @860   8 years sam render: add a Gradient class that will be used for dithering later.
(edit) @839   8 years sam ps3: get rid of the useless and convoluted padutil dependency; the …
(edit) @838   8 years sam ps3: add a simple PS3 input system that currently merely emulates …
(edit) @783   8 years sam build: put debug stuff and shader stuff in subdirectories.
(edit) @749   9 years sam ui: add a Platform class to query information about the current …
(edit) @734   9 years sam core: create a logger class to reduce printf usage.
(edit) @726   9 years sam ios: get texture loading to work, somehow.
(edit) @725   9 years sam ios: texture loading test.
(edit) @699   9 years sam Add a DebugQuad class for simple feature testing.
(edit) @696   9 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @688   9 years sam Add the Image class for better abstraction.
(edit) @682   9 years sam Add preliminary support for EGL applications.
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