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@2216
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8 years |
touky |
New year copyright update.
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@2183
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8 years |
sam |
build: fix the WTFPL site URL in all code comments.
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@1877
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8 years |
sam |
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
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@1847
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8 years |
sam |
debug: get rid of quad.cpp, it's become useless.
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@1557
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9 years |
sam |
data: fix ascii.png search path.
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@1524
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9 years |
sam |
build: move all games to a "games" subdirectory to clean up the root …
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@1519
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9 years |
sam |
build: add lots of missing svn:ignore properties.
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@1513
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9 years |
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
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@1310
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9 years |
sam |
core: tick methods now use seconds, like any sane system.
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@1309
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9 years |
sam |
core: make timers second-based rather than millisecond-based.
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@1237
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9 years |
sam |
build: fix GCC build; it doesn't like to have a local file called …
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@1236
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9 years |
sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
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@1228
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9 years |
sam |
gpu: port the vertex buffer abstraction layer to OpenGL.
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@1215
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9 years |
sam |
gpu: add support for integer uniforms and fix a few PS3 and Linux …
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@1208
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9 years |
sam |
win32: start porting the graphical backend to DirectX 9. Apparently I …
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@1173
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9 years |
sam |
xbox: start working on an Xbox/Direct3D port.
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@1163
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9 years |
sam |
math: ensure real::fabs() is never chosen over std::fabs() for …
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@1146
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9 years |
sam |
win32: some compilation fixes here and there.
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@1135
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9 years |
sam |
math: move most vector and matrix member functions to global functions.
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@1110
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9 years |
sam |
core: prefix Entity members with m_ to avoid accidental shadowing.
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@1083
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9 years |
sam |
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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@1082
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9 years |
sam |
core: port all code to NativeClient. Nothing runs for now, but it builds.
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@1051
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9 years |
sam |
debug: fix a timing issue in the quad debug object.
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@1046
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9 years |
sam |
core: split vector operations into linear and non-linear so that we …
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@968
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9 years |
sam |
build: start adding Xbox 360 configuration settings to the VS projects.
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@960
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9 years |
sam |
osx: link with the proper OpenGL libraries on OS X.
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@943
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9 years |
sam |
ios: fix iOS build by adding missing files to XCode project.
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@939
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9 years |
sam |
build: stop defining ANDROID_NDK and check for ANDROID instead.
…
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@907
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9 years |
sam |
debug: various improvements to the test programs.
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@905
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9 years |
sam |
core: a few compilation fixes for non-GCC compilers.
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@904
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9 years |
sam |
debug: fix PS3 and Android compilation.
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@903
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9 years |
sam |
debug: add point sprite examples.
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@866
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10 years |
sam |
core: more vec?i -> ?veci renames.
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@863
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10 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
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@859
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10 years |
sam |
debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
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@856
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10 years |
sam |
debug: fix iOS compilation of the debug quad code.
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@855
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10 years |
sam |
ios: update XCode project and fix a GL test compilation issue.
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@851
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10 years |
sam |
android: fix Android NDK compilation.
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@832
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10 years |
sam |
shader: factor the uniform handling logic into platform-independent …
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@830
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10 years |
sam |
debug: add a debug example with a shader and a uniform matrix …
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@829
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10 years |
sam |
debug: add new shader tests and write some Cg equivalents on the PS3.
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@823
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10 years |
sam |
debug: minor updates to the debug quad code.
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@822
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10 years |
sam |
debug: refactor quad test.
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@819
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10 years |
sam |
debug: make the GL test compile on Android.
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@818
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10 years |
sam |
ps3: some compilation fixes to accomodate for recent debug additions.
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@814
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10 years |
sam |
debug: reset the GL state more aggressively between quad renderings; …
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@809
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10 years |
sam |
debug: reset texture unit in the GL quad.
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@806
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10 years |
sam |
debug: add a slightly more complex vertex buffer test quad.
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@803
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10 years |
sam |
debug: some code cleanup in the quad tests.
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@783
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10 years |
sam |
build: put debug stuff and shader stuff in subdirectories.
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