source: trunk/src/debug

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Diff Rev Age Author Log Message
(edit) @2216   7 years touky New year copyright update.
(edit) @2183   7 years sam build: fix the WTFPL site URL in all code comments.
(edit) @1877   8 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
(edit) @1847   8 years sam debug: get rid of quad.cpp, it's become useless.
(edit) @1557   8 years sam data: fix ascii.png search path.
(edit) @1524   8 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1519   8 years sam build: add lots of missing svn:ignore properties.
(edit) @1513   8 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1310   8 years sam core: tick methods now use seconds, like any sane system.
(edit) @1309   8 years sam core: make timers second-based rather than millisecond-based.
(edit) @1237   8 years sam build: fix GCC build; it doesn't like to have a local file called …
(edit) @1236   8 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1228   8 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1215   8 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1208   8 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1173   8 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1163   8 years sam math: ensure real::fabs() is never chosen over std::fabs() for …
(edit) @1146   8 years sam win32: some compilation fixes here and there.
(edit) @1135   8 years sam math: move most vector and matrix member functions to global functions.
(edit) @1110   8 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
(edit) @1083   9 years sam gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
(edit) @1082   9 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1051   9 years sam debug: fix a timing issue in the quad debug object.
(edit) @1046   9 years sam core: split vector operations into linear and non-linear so that we …
(edit) @968   9 years sam build: start adding Xbox 360 configuration settings to the VS projects.
(edit) @960   9 years sam osx: link with the proper OpenGL libraries on OS X.
(edit) @943   9 years sam ios: fix iOS build by adding missing files to XCode project.
(edit) @939   9 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
(edit) @907   9 years sam debug: various improvements to the test programs.
(edit) @905   9 years sam core: a few compilation fixes for non-GCC compilers.
(edit) @904   9 years sam debug: fix PS3 and Android compilation.
(edit) @903   9 years sam debug: add point sprite examples.
(edit) @866   9 years sam core: more vec?i -> ?veci renames.
(edit) @863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @859   9 years sam debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
(edit) @856   9 years sam debug: fix iOS compilation of the debug quad code.
(edit) @855   9 years sam ios: update XCode project and fix a GL test compilation issue.
(edit) @851   9 years sam android: fix Android NDK compilation.
(edit) @832   9 years sam shader: factor the uniform handling logic into platform-independent …
(edit) @830   9 years sam debug: add a debug example with a shader and a uniform matrix …
(edit) @829   9 years sam debug: add new shader tests and write some Cg equivalents on the PS3.
(edit) @823   9 years sam debug: minor updates to the debug quad code.
(edit) @822   9 years sam debug: refactor quad test.
(edit) @819   9 years sam debug: make the GL test compile on Android.
(edit) @818   9 years sam ps3: some compilation fixes to accomodate for recent debug additions.
(edit) @814   9 years sam debug: reset the GL state more aggressively between quad renderings; …
(edit) @809   9 years sam debug: reset texture unit in the GL quad.
(edit) @806   9 years sam debug: add a slightly more complex vertex buffer test quad.
(edit) @803   9 years sam debug: some code cleanup in the quad tests.
(add) @783   9 years sam build: put debug stuff and shader stuff in subdirectories.
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