

@2370

7 years 
touky 
render : Added DebugRenderMode & corresponding shaders. naive (VERY) …



@2350

7 years 
touky 
easymesh : CSG operation is now handled with a safe enum.



@2318

7 years 
sam 
build: fix all vector/scalar type mismatches such as "vec2 * double" …



@2289

7 years 
sam 
easymesh: interface the shiny shader with new Light objects.



@2277

7 years 
sam 
build: hide LolFx external declarations behind macros.



@2232

7 years 
lolbot 
fixed 27 files out of 2315:
 removed 0 CR characters
 removed 188 …



@2229

7 years 
sam 
build: fix a few CRLF endings.



@2228

7 years 
touky 
Small MeshCsg return FIX



@2226

7 years 
touky 
Added CSG v0.001a : not optimized, too much operation makes it slow. …



@2211

7 years 
Jnat 
coding style my ass



@2209

7 years 
Jnat 
Update EasyMesh.Convert() method.
Now takes an optional shader



@2183

7 years 
sam 
build: fix the WTFPL site URL in all code comments.



@2152

7 years 
sam 
easymesh: motherfucking planetary gears demo.



@2151

7 years 
sam 
easymesh: allow central holes in gears as well as internal gears.



@2148

7 years 
touky 
the stupidest idea of the day : the cube light, specular still missing.



@2145

7 years 
sam 
easymesh: fix point light handling.



@2144

7 years 
touky 
"Point light" Tweak



@2143

7 years 
touky 
first commit in a while, small test in ShinyLol



@2116

8 years 
touky 
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make …



@2077

8 years 
sam 
mesh: start working on mesh and submesh stuff.



@1963

8 years 
sam 
gpu: add support for triangle strips and fans, and change the …



@1888

8 years 
lolbot 
fixed 23 files out of 277:
 fixed 1270 CR characters
 fixed 56 …



@1879

8 years 
sam 
easymesh: minor torus mesh tweaks.



@1875

8 years 
sam 
easymesh: first shot at a simple, flat shaded torus.



@1793

8 years 
elliotek 
optim radialJitter



@1784

8 years 
elliotek 
EsayMesh : RadialJitter func & demo added



@1719

8 years 
sam 
easymesh: fix the nonuniform sphere scaling and enforce odd numbers …



@1621

8 years 
sam 
easymesh: set the capsule's main axis to Y, not Z.



@1619

8 years 
sam 
easymesh: add the capsule mesh.



@1604

8 years 
sam 
easymesh: use an icosphere instead of an UVsphere for the sphere …



@1599

8 years 
touky 
EasyMesh : Fixed normals on disc when one of the radius == 0 …



@1512

8 years 
sam 
build: fix the PS3 port by using our trig.h everywhere instead of …



@1510

8 years 
sam 
easymesh: move the Mesh builder into the engine core.
