

@2506

7 years 
sam 
base: start removing occurrences of NULL on our long journey to nullptr.



@2480

7 years 
sam 
build: fix a few compiler warnings here and there.



@2476

7 years 
sam 
scene: start refactoring the camera code; we now have a stack of …



@2457

7 years 
touky 
easymesh : Tweak previous crashfix.



@2456

7 years 
touky 
easymesh : EasyMeshData crashfix



@2445

7 years 
sam 
build: avoid M_PI_2, the PS3 doesn’t have it.



@2443

7 years 
lolbot 
fixed 5 files out of 2487:
 removed 0 CR characters
 removed 22 …



@2439

7 years 
touky 
EasyMesh : vdecl/vbo flag test fixup.
Tileset : added GetTileSize().



@2438

7 years 
touky 
easymesh : Bitfield big Fuckup. Never code drunk.



@2430

7 years 
lolbot 
fixed 4 files out of 2475:
 removed 5 CR characters
 removed 15 …



@2427

7 years 
touky 
CIS FAIL : Long time no see.



@2426

7 years 
touky 
easymesh : vertices datas are now stored in a very userfriendly …



@2425

7 years 
touky 
easymesh : "struct m_gpu" no longer exists and has been replaced by …



@2416

7 years 
lolbot 
fixed 3 files out of 2475:
 removed 3 CR characters
 removed 20 …



@2414

7 years 
touky 
MeshViewer : Added shitty texture to bulletproof easymesh UV, and …



@2410

7 years 
touky 
easymesh : Added SmoothMesh operation, works well with triangle, not …



@2408

7 years 
lolbot 
fixed 3 files out of 2468:
 removed 43 CR characters
 removed 25 …



@2407

7 years 
touky 
easymesh : Added SplitTriangles function to multiply triangles for …



@2406

7 years 
touky 
easymesh : Added Twist/Ben/Shear & Taper refactor.



@2405

7 years 
touky 
easymesh : all radius are now diameters so all mesh operation size …



@2404

7 years 
touky 
easymesh: all operations now generate UVs for the mesh.



@2380

7 years 
lolbot 
fixed 4 files out of 2376:
 removed 7 CR characters
 removed 5 …



@2379

7 years 
touky 
Added VertexDictionnary object to manage vertices with same coord && …



@2370

7 years 
touky 
render : Added DebugRenderMode & corresponding shaders. naive (VERY) …



@2350

7 years 
touky 
easymesh : CSG operation is now handled with a safe enum.



@2318

7 years 
sam 
build: fix all vector/scalar type mismatches such as "vec2 * double" …



@2289

7 years 
sam 
easymesh: interface the shiny shader with new Light objects.



@2277

7 years 
sam 
build: hide LolFx external declarations behind macros.



@2232

7 years 
lolbot 
fixed 27 files out of 2315:
 removed 0 CR characters
 removed 188 …



@2229

7 years 
sam 
build: fix a few CRLF endings.



@2228

7 years 
touky 
Small MeshCsg return FIX



@2226

7 years 
touky 
Added CSG v0.001a : not optimized, too much operation makes it slow. …



@2211

7 years 
Jnat 
coding style my ass



@2209

7 years 
Jnat 
Update EasyMesh.Convert() method.
Now takes an optional shader



@2183

7 years 
sam 
build: fix the WTFPL site URL in all code comments.



@2152

7 years 
sam 
easymesh: motherfucking planetary gears demo.



@2151

7 years 
sam 
easymesh: allow central holes in gears as well as internal gears.



@2148

7 years 
touky 
the stupidest idea of the day : the cube light, specular still missing.



@2145

7 years 
sam 
easymesh: fix point light handling.



@2144

7 years 
touky 
"Point light" Tweak



@2143

7 years 
touky 
first commit in a while, small test in ShinyLol



@2116

8 years 
touky 
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make …



@2077

8 years 
sam 
mesh: start working on mesh and submesh stuff.



@1963

8 years 
sam 
gpu: add support for triangle strips and fans, and change the …



@1888

8 years 
lolbot 
fixed 23 files out of 277:
 fixed 1270 CR characters
 fixed 56 …



@1879

8 years 
sam 
easymesh: minor torus mesh tweaks.



@1875

8 years 
sam 
easymesh: first shot at a simple, flat shaded torus.



@1793

8 years 
elliotek 
optim radialJitter



@1784

8 years 
elliotek 
EsayMesh : RadialJitter func & demo added



@1719

8 years 
sam 
easymesh: fix the nonuniform sphere scaling and enforce odd numbers …



@1621

8 years 
sam 
easymesh: set the capsule's main axis to Y, not Z.



@1619

8 years 
sam 
easymesh: add the capsule mesh.



@1604

8 years 
sam 
easymesh: use an icosphere instead of an UVsphere for the sphere …



@1599

8 years 
touky 
EasyMesh : Fixed normals on disc when one of the radius == 0 …



@1512

8 years 
sam 
build: fix the PS3 port by using our trig.h everywhere instead of …



@1510

8 years 
sam 
easymesh: move the Mesh builder into the engine core.
