source: trunk/src/easymesh/shiny.lolfx

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Diff Rev Age Author Log Message
(edit) @2148   7 years touky the stupidest idea of the day : the cube light, specular still missing.
(edit) @2146   7 years touky shiny.lolfx now has a PointLight & a DirectionalLight. Sorry for all …
(edit) @2145   7 years sam easymesh: fix point light handling.
(edit) @2144   7 years touky "Point light" Tweak
(edit) @2143   7 years touky first commit in a while, small test in ShinyLol
(edit) @1928   8 years sam lolfx: use square brackets to indicate shader sections.
(edit) @1769   8 years sam easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
(edit) @1765   8 years sam easymesh: fragment-based lighting.
(edit) @1693   8 years sam easymesh: fix the specular highlight in the OpenGL shader.
(edit) @1690   8 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1687   8 years sam easymesh: allow the shader to build on GL ES.
(edit) @1615   8 years sam easymesh: fix the HLSL code in shiny.lolfx.
(edit) @1589   8 years sam easymesh: the light direction is now a uniform variable.
(copy) @1510   8 years sam easymesh: move the Mesh builder into the engine core.
copied from trunk/orbital/shiny.lolfx:
(edit) @1492   8 years touky Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
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