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source:
trunk
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src
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easymesh
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Diff
Rev
Age
Author
Log Message
(edit)
@1793
7 years
elliotek
optim radialJitter
(edit)
@1784
7 years
elliotek
EsayMesh : RadialJitter func & demo added
(edit)
@1769
7 years
sam
easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
(edit)
@1765
7 years
sam
easymesh: fragment-based lighting.
(edit)
@1738
7 years
sam
easymesh: make hex colour command arguments case-insensitive.
(edit)
@1719
7 years
sam
easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
(edit)
@1705
7 years
sam
tutorial: test some advanced shapes for easymesh.
(edit)
@1693
7 years
sam
easymesh: fix the specular highlight in the OpenGL shader.
(edit)
@1690
7 years
sam
gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit)
@1687
7 years
sam
easymesh: allow the shader to build on GL ES.
(edit)
@1621
7 years
sam
easymesh: set the capsule's main axis to Y, not Z.
(edit)
@1619
7 years
sam
easymesh: add the capsule mesh.
(edit)
@1615
7 years
sam
easymesh: fix the HLSL code in shiny.lolfx.
(edit)
@1604
7 years
sam
easymesh: use an icosphere instead of an UV-sphere for the sphere …
(edit)
@1599
7 years
touky
EasyMesh : Fixed normals on disc when one of the radius == 0 …
(edit)
@1589
7 years
sam
easymesh: the light direction is now a uniform variable.
(edit)
@1519
7 years
sam
build: add lots of missing svn:ignore properties.
(edit)
@1512
7 years
sam
build: fix the PS3 port by using our trig.h everywhere instead of …
(add)
@1510
7 years
sam
easymesh: move the Mesh builder into the engine core.
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