source: trunk/src/easymesh

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Diff Rev Age Author Log Message
(edit) @1793   7 years elliotek optim radialJitter
(edit) @1784   7 years elliotek EsayMesh : RadialJitter func & demo added
(edit) @1769   7 years sam easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
(edit) @1765   7 years sam easymesh: fragment-based lighting.
(edit) @1738   7 years sam easymesh: make hex colour command arguments case-insensitive.
(edit) @1719   7 years sam easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
(edit) @1705   7 years sam tutorial: test some advanced shapes for easymesh.
(edit) @1693   7 years sam easymesh: fix the specular highlight in the OpenGL shader.
(edit) @1690   7 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1687   7 years sam easymesh: allow the shader to build on GL ES.
(edit) @1621   7 years sam easymesh: set the capsule's main axis to Y, not Z.
(edit) @1619   7 years sam easymesh: add the capsule mesh.
(edit) @1615   7 years sam easymesh: fix the HLSL code in shiny.lolfx.
(edit) @1604   7 years sam easymesh: use an icosphere instead of an UV-sphere for the sphere …
(edit) @1599   7 years touky EasyMesh : Fixed normals on disc when one of the radius == 0 …
(edit) @1589   7 years sam easymesh: the light direction is now a uniform variable.
(edit) @1519   7 years sam build: add lots of missing svn:ignore properties.
(edit) @1512   7 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(add) @1510   7 years sam easymesh: move the Mesh builder into the engine core.
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