

@2228

7 years 
touky 
Small MeshCsg return FIX



@2227

7 years 
touky 
Revert shiny.lolfx to previous, monogolocommit.



@2226

7 years 
touky 
Added CSG v0.001a : not optimized, too much operation makes it slow. …



@2211

7 years 
Jnat 
coding style my ass



@2209

7 years 
Jnat 
Update EasyMesh.Convert() method.
Now takes an optional shader



@2183

7 years 
sam 
build: fix the WTFPL site URL in all code comments.



@2152

7 years 
sam 
easymesh: motherfucking planetary gears demo.



@2151

7 years 
sam 
easymesh: allow central holes in gears as well as internal gears.



@2149

7 years 
touky 
specular on cube light. Not the correct effect.



@2148

7 years 
touky 
the stupidest idea of the day : the cube light, specular still missing.



@2146

7 years 
touky 
shiny.lolfx now has a PointLight & a DirectionalLight.
Sorry for all …



@2145

7 years 
sam 
easymesh: fix point light handling.



@2144

7 years 
touky 
"Point light" Tweak



@2143

7 years 
touky 
first commit in a while, small test in ShinyLol



@2116

7 years 
touky 
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make …



@2077

7 years 
sam 
mesh: start working on mesh and submesh stuff.



@1963

7 years 
sam 
gpu: add support for triangle strips and fans, and change the …



@1930

7 years 
sam 
lolfx: improve the LolFx compiler, including error reporting. We can …



@1928

7 years 
sam 
lolfx: use square brackets to indicate shader sections.



@1910

7 years 
sam 
easymesh: use "ato" for torus, because "at" is already for triangle.



@1888

7 years 
lolbot 
fixed 23 files out of 277:
 fixed 1270 CR characters
 fixed 56 …



@1879

7 years 
sam 
easymesh: minor torus mesh tweaks.



@1875

7 years 
sam 
easymesh: first shot at a simple, flat shaded torus.



@1835

7 years 
sam 
easymesh: fix an data corruption with scaling along a single axis.



@1808

7 years 
sam 
build: fix shitloads of warnings.



@1793

7 years 
elliotek 
optim radialJitter



@1784

8 years 
elliotek 
EsayMesh : RadialJitter func & demo added



@1769

8 years 
sam 
easymesh: perfragment lighting in the HLSL shader (PS3, Xbox 360).



@1765

8 years 
sam 
easymesh: fragmentbased lighting.



@1738

8 years 
sam 
easymesh: make hex colour command arguments caseinsensitive.



@1719

8 years 
sam 
easymesh: fix the nonuniform sphere scaling and enforce odd numbers …



@1705

8 years 
sam 
tutorial: test some advanced shapes for easymesh.



@1693

8 years 
sam 
easymesh: fix the specular highlight in the OpenGL shader.



@1690

8 years 
sam 
gpu: try to patch some simple GLSL shaders on the fly so that they …



@1687

8 years 
sam 
easymesh: allow the shader to build on GL ES.



@1621

8 years 
sam 
easymesh: set the capsule's main axis to Y, not Z.



@1619

8 years 
sam 
easymesh: add the capsule mesh.



@1615

8 years 
sam 
easymesh: fix the HLSL code in shiny.lolfx.



@1604

8 years 
sam 
easymesh: use an icosphere instead of an UVsphere for the sphere …



@1599

8 years 
touky 
EasyMesh : Fixed normals on disc when one of the radius == 0 …



@1589

8 years 
sam 
easymesh: the light direction is now a uniform variable.



@1519

8 years 
sam 
build: add lots of missing svn:ignore properties.



@1512

8 years 
sam 
build: fix the PS3 port by using our trig.h everywhere instead of …



@1510

8 years 
sam 
easymesh: move the Mesh builder into the engine core.
