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@2356
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7 years |
lolbot |
fixed 17 files out of 2363:
- removed 55 CR characters
- removed 80 …
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@2350
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7 years |
touky |
easymesh : CSG operation is now handled with a safe enum.
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@2318
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7 years |
sam |
build: fix all vector/scalar type mismatches such as "vec2 * double" …
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@2294
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7 years |
touky |
Added MeshViewer new project, its goal being to have a program capable …
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@2289
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7 years |
sam |
easymesh: interface the shiny shader with new Light objects.
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@2277
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7 years |
sam |
build: hide LolFx external declarations behind macros.
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@2232
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7 years |
lolbot |
fixed 27 files out of 2315:
- removed 0 CR characters
- removed 188 …
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@2231
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7 years |
touky |
Tweak to prevent tri_to_process.Last().m1 emptying.
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@2229
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7 years |
sam |
build: fix a few CRLF endings.
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@2228
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7 years |
touky |
Small MeshCsg return FIX
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@2227
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7 years |
touky |
Revert shiny.lolfx to previous, monogolo-commit.
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@2226
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7 years |
touky |
Added CSG v0.001a : not optimized, too much operation makes it slow. …
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@2211
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7 years |
Jnat |
coding style my ass
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@2209
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7 years |
Jnat |
Update EasyMesh.Convert() method.
Now takes an optional shader
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@2183
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7 years |
sam |
build: fix the WTFPL site URL in all code comments.
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@2152
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7 years |
sam |
easymesh: motherfucking planetary gears demo.
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@2151
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7 years |
sam |
easymesh: allow central holes in gears as well as internal gears.
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@2149
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7 years |
touky |
specular on cube light. Not the correct effect.
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@2148
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7 years |
touky |
the stupidest idea of the day : the cube light, specular still missing.
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@2146
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7 years |
touky |
shiny.lolfx now has a PointLight & a DirectionalLight.
Sorry for all …
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@2145
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7 years |
sam |
easymesh: fix point light handling.
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@2144
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7 years |
touky |
"Point light" Tweak
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@2143
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7 years |
touky |
first commit in a while, small test in ShinyLol
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@2116
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7 years |
touky |
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make …
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@2077
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7 years |
sam |
mesh: start working on mesh and submesh stuff.
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@1963
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7 years |
sam |
gpu: add support for triangle strips and fans, and change the …
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@1930
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7 years |
sam |
lolfx: improve the LolFx compiler, including error reporting. We can …
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@1928
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7 years |
sam |
lolfx: use square brackets to indicate shader sections.
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@1910
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7 years |
sam |
easymesh: use "ato" for torus, because "at" is already for triangle.
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@1888
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7 years |
lolbot |
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 …
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@1879
|
7 years |
sam |
easymesh: minor torus mesh tweaks.
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@1875
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7 years |
sam |
easymesh: first shot at a simple, flat shaded torus.
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@1835
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7 years |
sam |
easymesh: fix an data corruption with scaling along a single axis.
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@1808
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7 years |
sam |
build: fix shitloads of warnings.
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@1793
|
7 years |
elliotek |
optim radialJitter
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@1784
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7 years |
elliotek |
EsayMesh : RadialJitter func & demo added
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@1769
|
7 years |
sam |
easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
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@1765
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7 years |
sam |
easymesh: fragment-based lighting.
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@1738
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7 years |
sam |
easymesh: make hex colour command arguments case-insensitive.
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@1719
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7 years |
sam |
easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
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@1705
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7 years |
sam |
tutorial: test some advanced shapes for easymesh.
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@1693
|
7 years |
sam |
easymesh: fix the specular highlight in the OpenGL shader.
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@1690
|
7 years |
sam |
gpu: try to patch some simple GLSL shaders on the fly so that they …
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@1687
|
7 years |
sam |
easymesh: allow the shader to build on GL ES.
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@1621
|
7 years |
sam |
easymesh: set the capsule's main axis to Y, not Z.
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@1619
|
7 years |
sam |
easymesh: add the capsule mesh.
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@1615
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7 years |
sam |
easymesh: fix the HLSL code in shiny.lolfx.
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@1604
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7 years |
sam |
easymesh: use an icosphere instead of an UV-sphere for the sphere …
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@1599
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7 years |
touky |
EasyMesh : Fixed normals on disc when one of the radius == 0 …
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@1589
|
7 years |
sam |
easymesh: the light direction is now a uniform variable.
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@1519
|
7 years |
sam |
build: add lots of missing svn:ignore properties.
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@1512
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7 years |
sam |
build: fix the PS3 port by using our trig.h everywhere instead of …
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@1510
|
7 years |
sam |
easymesh: move the Mesh builder into the engine core.
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