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source:
trunk
/
src
/
entity.cpp
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Rev
Age
Author
Log Message
(edit)
@2216
8 years
touky
New year copyright update.
(edit)
@2183
8 years
sam
build: fix the WTFPL site URL in all code comments.
(edit)
@1502
9 years
sam
core: fix a few build warnings and remove useless operators from the …
(edit)
@1310
9 years
sam
core: tick methods now use seconds, like any sane system.
(edit)
@1110
9 years
sam
core: prefix Entity members with m_ to avoid accidental shadowing.
(edit)
@1106
9 years
sam
core: try to merge Ticker and Emcee. Still not very good.
(edit)
@1105
9 years
sam
core: start working on the Emcee class.
(edit)
@735
10 years
sam
core: get rid of now useless <cstdio> includes.
(edit)
@734
10 years
sam
core: create a logger class to reduce printf usage.
(edit)
@686
10 years
sam
Put everything in the "lol" namespace. Better late than never.
(edit)
@658
10 years
sam
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit)
@221
10 years
sam
Complete Lol Engine / Deus Hax / Monsterz split.
(edit)
@210
10 years
sam
Allow for different priorities in game and draw tick levels.
(edit)
@170
11 years
sam
Properly implement program termination, including in the GTK program.
(edit)
@154
11 years
sam
Refactor stuff.
(edit)
@153
11 years
sam
Factor Forge and Tiler using the new Dict class.
(edit)
@150
11 years
sam
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit)
@149
11 years
sam
Get the timer to talk milliseconds instead of seconds.
(copy)
@147
11 years
sam
Rename "asset" to "entity". It's way cooler.
copied from
trunk/src/asset.cpp
:
(edit)
@130
11 years
sam
Try to detect assets not calling their super tick methods. Already …
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