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@2289
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8 years |
sam |
easymesh: interface the shiny shader with new Light objects.
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@2216
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8 years |
touky |
New year copyright update.
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@2183
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8 years |
sam |
build: fix the WTFPL site URL in all code comments.
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@1946
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8 years |
sam |
core: make Entity::GetName() a public method.
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@1888
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8 years |
lolbot |
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 …
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@1785
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9 years |
touky |
Added InputTracker test initPhysTest
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@1768
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9 years |
touky |
Added Attachment/base logic with working attachment with …
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@1325
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9 years |
sam |
core: move some of the camera view logic from the Video class to the …
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@1310
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9 years |
sam |
core: tick methods now use seconds, like any sane system.
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@1110
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9 years |
sam |
core: prefix Entity members with m_ to avoid accidental shadowing.
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@1106
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9 years |
sam |
core: try to merge Ticker and Emcee. Still not very good.
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@1105
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9 years |
sam |
core: start working on the Emcee class.
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@748
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10 years |
sam |
core: fix include guard naming scheme.
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@686
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10 years |
sam |
Put everything in the "lol" namespace. Better late than never.
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@658
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10 years |
sam |
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
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@328
|
10 years |
sam |
Make Entity variable members private.
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@221
|
10 years |
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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@210
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10 years |
sam |
Allow for different priorities in game and draw tick levels.
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@170
|
11 years |
sam |
Properly implement program termination, including in the GTK program.
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@154
|
11 years |
sam |
Refactor stuff.
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@153
|
11 years |
sam |
Factor Forge and Tiler using the new Dict class.
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@149
|
11 years |
sam |
Get the timer to talk milliseconds instead of seconds.
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@147
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11 years |
sam |
Rename "asset" to "entity". It's way cooler.
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copied from trunk/src/asset.h:
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@140
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11 years |
sam |
Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
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