source: trunk/src/entity.h

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Diff Rev Age Author Log Message
(edit) @2289   7 years sam easymesh: interface the shiny shader with new Light objects.
(edit) @2216   7 years touky New year copyright update.
(edit) @2183   7 years sam build: fix the WTFPL site URL in all code comments.
(edit) @1946   7 years sam core: make Entity::GetName() a public method.
(edit) @1888   7 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
(edit) @1785   7 years touky Added InputTracker test initPhysTest
(edit) @1768   7 years touky Added Attachment/base logic with working attachment with …
(edit) @1325   8 years sam core: move some of the camera view logic from the Video class to the …
(edit) @1310   8 years sam core: tick methods now use seconds, like any sane system.
(edit) @1110   8 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
(edit) @1106   8 years sam core: try to merge Ticker and Emcee. Still not very good.
(edit) @1105   8 years sam core: start working on the Emcee class.
(edit) @748   9 years sam core: fix include guard naming scheme.
(edit) @686   9 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @658   9 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @328   9 years sam Make Entity variable members private.
(edit) @221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @210   9 years sam Allow for different priorities in game and draw tick levels.
(edit) @170   9 years sam Properly implement program termination, including in the GTK program.
(edit) @154   9 years sam Refactor stuff.
(edit) @153   9 years sam Factor Forge and Tiler using the new Dict class.
(edit) @149   9 years sam Get the timer to talk milliseconds instead of seconds.
(copy) @147   9 years sam Rename "asset" to "entity". It's way cooler.
copied from trunk/src/asset.h:
(edit) @140   9 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
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