source: trunk/src/font.cpp

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Diff Rev Age Author Log Message
(edit) @2216   7 years touky New year copyright update.
(edit) @2183   7 years sam build: fix the WTFPL site URL in all code comments.
(edit) @1310   8 years sam core: tick methods now use seconds, like any sane system.
(edit) @1198   8 years sam core: allow each blitted tile to be stretched differently.
(edit) @1184   8 years sam core: allow to stretch 2D sprits in both X and Y directions.
(edit) @1110   8 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
(edit) @1046   8 years sam core: split vector operations into linear and non-linear so that we …
(edit) @866   8 years sam core: more vec?i -> ?veci renames.
(edit) @863   8 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @792   8 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit) @790   8 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
(edit) @787   8 years sam tiler: Tiler::GetSize can now return a different value for different tiles.
(edit) @758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit) @686   9 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @639   9 years sam Make font objects use the TileSet system and fix the text objects' Z …
(edit) @328   9 years sam Make Entity variable members private.
(edit) @326   9 years sam Test entity alignment features. Also, start working on the mouse tracking.
(edit) @320   9 years sam Display mashed monsterz statistics, up to 12 icons.
(edit) @318   9 years sam Fix a texture size bug in the font initialisation.
(edit) @280   9 years sam Print error reports before panicking when asset loads fail.
(edit) @272   9 years sam Fix font rendering.
(edit) @269   9 years sam Convert NPOT textures in code.
(edit) @259   9 years sam Slightly change the ...Data initialisation in classes.
(edit) @221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @210   9 years sam Allow for different priorities in game and draw tick levels.
(edit) @186   9 years sam Support tilesets larger than 512x512 and switch the coordinates system …
(edit) @170   9 years sam Properly implement program termination, including in the GTK program.
(edit) @156   9 years sam Fix the Font class so that it does lazy initialisation of the texture.
(edit) @154   9 years sam Refactor stuff.
(edit) @150   9 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @149   9 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   9 years sam Rename "asset" to "entity". It's way cooler.
(edit) @127   9 years sam Improve the text appearance using an outline.
(edit) @121   9 years sam Implement naive bold font printing.
(edit) @111   9 years sam The frame counter is now an asset object.
(edit) @100   9 years sam Slightly improve the documentation in a few files, add the missing …
(add) @87   9 years sam Naive font renderer prototype.
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