source: trunk/src/font.h

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @2216   7 years touky New year copyright update.
(edit) @2183   7 years sam build: fix the WTFPL site URL in all code comments.
(edit) @1310   8 years sam core: tick methods now use seconds, like any sane system.
(edit) @1198   8 years sam core: allow each blitted tile to be stretched differently.
(edit) @866   8 years sam core: more vec?i -> ?veci renames.
(edit) @863   8 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @748   9 years sam core: fix include guard naming scheme.
(edit) @686   9 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @639   9 years sam Make font objects use the TileSet system and fix the text objects' Z …
(edit) @326   9 years sam Test entity alignment features. Also, start working on the mouse tracking.
(edit) @320   9 years sam Display mashed monsterz statistics, up to 12 icons.
(edit) @221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @210   9 years sam Allow for different priorities in game and draw tick levels.
(edit) @154   9 years sam Refactor stuff.
(edit) @153   9 years sam Factor Forge and Tiler using the new Dict class.
(edit) @149   9 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   9 years sam Rename "asset" to "entity". It's way cooler.
(edit) @121   9 years sam Implement naive bold font printing.
(edit) @111   9 years sam The frame counter is now an asset object.
(edit) @100   9 years sam Slightly improve the documentation in a few files, add the missing …
(add) @87   9 years sam Naive font renderer prototype.
Note: See TracRevisionLog for help on using the revision log.