Search:
Login
Preferences
Help/Guide
Home
Search
Community
Blog
About
Support
Download
Documentation
Development
Timeline
Browse Source
Context Navigation
View Latest Revision
source:
trunk
/
src
/
font.h
Tweet
Revision Log Mode:
Stop on copy
Follow copies
Show only adds and deletes
View log starting at
and back to
Show at most
revisions per page.
Show full log messages
Legend:
Added
Modified
Copied or renamed
Diff
Rev
Age
Author
Log Message
(edit)
@866
10 years
sam
core: more vec?i -> ?veci renames.
(edit)
@863
10 years
sam
core: rename vec2i to ivec2 etc. to better match GLSL.
(edit)
@748
10 years
sam
core: fix include guard naming scheme.
(edit)
@686
10 years
sam
Put everything in the "lol" namespace. Better late than never.
(edit)
@664
10 years
sam
Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit)
@639
10 years
sam
Make font objects use the TileSet system and fix the text objects' Z …
(edit)
@326
10 years
sam
Test entity alignment features. Also, start working on the mouse tracking.
(edit)
@320
10 years
sam
Display mashed monsterz statistics, up to 12 icons.
(edit)
@221
10 years
sam
Complete Lol Engine / Deus Hax / Monsterz split.
(edit)
@210
10 years
sam
Allow for different priorities in game and draw tick levels.
(edit)
@154
11 years
sam
Refactor stuff.
(edit)
@153
11 years
sam
Factor Forge and Tiler using the new Dict class.
(edit)
@149
11 years
sam
Get the timer to talk milliseconds instead of seconds.
(edit)
@147
11 years
sam
Rename "asset" to "entity". It's way cooler.
(edit)
@121
11 years
sam
Implement naive bold font printing.
(edit)
@111
11 years
sam
The frame counter is now an asset object.
(edit)
@100
11 years
sam
Slightly improve the documentation in a few files, add the missing …
(add)
@87
11 years
sam
Naive font renderer prototype.
Note:
See
TracRevisionLog
for help on using the revision log.
Download in other formats:
RSS Feed
ChangeLog