Search:
Login
Preferences
Help/Guide
Home
Search
Community
Blog
About
Support
Download
Documentation
Development
Timeline
Browse Source
Context Navigation
View Latest Revision
source:
trunk
/
src
/
gpu
/
shader.cpp
Tweet
Revision Log Mode:
Stop on copy
Follow copies
Show only adds and deletes
View log starting at
and back to
Show at most
revisions per page.
Show full log messages
Legend:
Added
Modified
Copied or renamed
Diff
Rev
Age
Author
Log Message
(edit)
@1513
9 years
sam
core: replace usage of sin() or std::sin() with lol::sin() where …
(edit)
@1470
9 years
sam
gpu: be more verbose about shader compilation; some warnings are useful.
(edit)
@1459
9 years
sam
neercs: some refactoring.
(edit)
@1452
9 years
sam
gpu: first shot at a Shader::SetTexture() function.
(edit)
@1389
9 years
sam
gpu: define the _XBOX macro in our HLSL compilation.
(edit)
@1385
9 years
sam
gpu: allow to load a .lolfx file instead of all those shaders.
(edit)
@1289
9 years
sam
gpu: implement a few CG calls.
(edit)
@1265
9 years
sam
gpu: fix Direct3D handling of float3x3 uniforms; they need padding.
(edit)
@1259
9 years
sam
gpu: add methods to send mat2 and mat3 matrices to the shader.
(edit)
@1241
9 years
sam
gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit)
@1228
9 years
sam
gpu: port the vertex buffer abstraction layer to OpenGL.
(edit)
@1227
9 years
sam
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit)
@1221
9 years
sam
gpu: port the texture and scene handling code to Direct3D. Not functional.
(edit)
@1215
9 years
sam
gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit)
@1214
9 years
sam
win32: the uniform handling code was completely broken; we now …
(edit)
@1212
9 years
sam
build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit)
@1208
9 years
sam
win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit)
@1194
9 years
sam
xbox: fix a few problems in the shader handling code; the first …
(copy)
@1180
9 years
sam
build: reorganise math files in a single "math" directory, and get rid …
copied from
trunk/src/shader/shader.cpp
:
(edit)
@1179
9 years
sam
win32: add a lot of DirectX stubs.
Note:
See
TracRevisionLog
for help on using the revision log.
Download in other formats:
RSS Feed
ChangeLog