source: trunk/src/gpu/shader.cpp

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Diff Rev Age Author Log Message
(edit) @1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1470   9 years sam gpu: be more verbose about shader compilation; some warnings are useful.
(edit) @1459   9 years sam neercs: some refactoring.
(edit) @1452   9 years sam gpu: first shot at a Shader::SetTexture() function.
(edit) @1389   9 years sam gpu: define the _XBOX macro in our HLSL compilation.
(edit) @1385   9 years sam gpu: allow to load a .lolfx file instead of all those shaders.
(edit) @1289   9 years sam gpu: implement a few CG calls.
(edit) @1265   9 years sam gpu: fix Direct3D handling of float3x3 uniforms; they need padding.
(edit) @1259   9 years sam gpu: add methods to send mat2 and mat3 matrices to the shader.
(edit) @1241   9 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1228   9 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1227   9 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1221   9 years sam gpu: port the texture and scene handling code to Direct3D. Not functional.
(edit) @1215   9 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1214   9 years sam win32: the uniform handling code was completely broken; we now …
(edit) @1212   9 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1208   9 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1194   9 years sam xbox: fix a few problems in the shader handling code; the first …
(copy) @1180   9 years sam build: reorganise math files in a single "math" directory, and get rid …
copied from trunk/src/shader/shader.cpp:
(edit) @1179   9 years sam win32: add a lot of DirectX stubs.
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