source: trunk/src/gpu/shader.cpp

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Diff Rev Age Author Log Message
(edit) @2506   7 years sam base: start removing occurrences of NULL on our long journey to nullptr.
(edit) @2291   7 years sam gpu: fix PS3 compilation caused by wrong function names.
(edit) @2288   7 years sam gpu: allow to set array uniform values.
(edit) @2216   7 years touky New year copyright update.
(edit) @2183   7 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2156   7 years sam gpu: warn when a vertex shader attribute isn’t found and do not crash …
(edit) @2097   8 years sam core: refactor the Hash class so that we can hash base types, too.
(edit) @1928   8 years sam lolfx: use square brackets to indicate shader sections.
(edit) @1849   8 years sam gpu: now shaders can only be created from a LolFx file.
(edit) @1826   8 years sam gpu: increase default minimum shader model.
(edit) @1773   8 years sam gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
(edit) @1690   8 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1513   8 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1470   8 years sam gpu: be more verbose about shader compilation; some warnings are useful.
(edit) @1459   8 years sam neercs: some refactoring.
(edit) @1452   8 years sam gpu: first shot at a Shader::SetTexture() function.
(edit) @1389   8 years sam gpu: define the _XBOX macro in our HLSL compilation.
(edit) @1385   8 years sam gpu: allow to load a .lolfx file instead of all those shaders.
(edit) @1289   8 years sam gpu: implement a few CG calls.
(edit) @1265   8 years sam gpu: fix Direct3D handling of float3x3 uniforms; they need padding.
(edit) @1259   8 years sam gpu: add methods to send mat2 and mat3 matrices to the shader.
(edit) @1241   8 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1228   8 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1227   8 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1221   8 years sam gpu: port the texture and scene handling code to Direct3D. Not functional.
(edit) @1215   8 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1214   8 years sam win32: the uniform handling code was completely broken; we now …
(edit) @1212   8 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1208   8 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1194   8 years sam xbox: fix a few problems in the shader handling code; the first …
(copy) @1180   8 years sam build: reorganise math files in a single "math" directory, and get rid …
copied from trunk/src/shader/shader.cpp:
(edit) @1179   8 years sam win32: add a lot of DirectX stubs.
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