source: trunk/src/gpu/shader.h

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Diff Rev Age Author Log Message
(edit) @1241   9 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1228   9 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1227   9 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1215   9 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1214   9 years sam win32: the uniform handling code was completely broken; we now …
(copy) @1180   9 years sam build: reorganise math files in a single "math" directory, and get rid …
copied from trunk/src/shader/shader.h:
(edit) @832   10 years sam shader: factor the uniform handling logic into platform-independent …
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