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source:
trunk
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src
/
gpu
/
shader.h
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Rev
Age
Author
Log Message
(edit)
@1385
9 years
sam
gpu: allow to load a .lolfx file instead of all those shaders.
(edit)
@1259
9 years
sam
gpu: add methods to send mat2 and mat3 matrices to the shader.
(edit)
@1241
9 years
sam
gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit)
@1228
9 years
sam
gpu: port the vertex buffer abstraction layer to OpenGL.
(edit)
@1227
9 years
sam
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit)
@1215
9 years
sam
gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit)
@1214
9 years
sam
win32: the uniform handling code was completely broken; we now …
(copy)
@1180
9 years
sam
build: reorganise math files in a single "math" directory, and get rid …
copied from
trunk/src/shader/shader.h
:
(edit)
@832
10 years
sam
shader: factor the uniform handling logic into platform-independent …
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