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|
@1603
|
9 years |
sam |
gpu: enable backface culling for indexed meshes, too.
|
|
|
@1532
|
9 years |
sam |
gpu: fix vertex and index buffer behaviour on the PS3.
|
|
|
@1517
|
9 years |
sam |
gpu: disable framebuffer objects on GL ES for now, and disable integer …
|
|
|
@1512
|
9 years |
sam |
build: fix the PS3 port by using our trig.h everywhere instead of …
|
|
|
@1480
|
9 years |
sam |
gpu: better state restoration after vertex buffer usage.
|
|
|
@1478
|
9 years |
sam |
gpu: do not convert u8vec4 to integers when set as array buffers, …
|
|
|
@1475
|
9 years |
sam |
gpu: do not convert integers in vertex streams to floats.
|
|
|
@1466
|
9 years |
sam |
gpu: add GL points support to the primitive rendering.
|
|
|
@1450
|
9 years |
sam |
gpu: disable all vertex attributes upon vertex declaration unbind, …
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|
|
@1443
|
9 years |
sam |
gpu: silently ignore empty vertex and index buffers instead of …
|
|
|
@1401
|
9 years |
sam |
core: no longer deactivate std::ostream features on Android.
|
|
|
@1337
|
9 years |
sam |
gpu: activate backface culling on OpenGL to remain consistent with
the …
|
|
|
@1324
|
9 years |
sam |
gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes.
|
|
|
@1303
|
9 years |
sam |
gpu: temporarily enable alpha blending in the vertex buffer code.
|
|
|
@1292
|
9 years |
sam |
ps3: start fixing the vertex buffer logic in there.
|
|
|
@1266
|
9 years |
sam |
gpu: normalize 8-bit integer data in 0..1 by default.
|
|
|
@1253
|
9 years |
sam |
gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1.
|
|
|
@1251
|
9 years |
sam |
gpu: fix a stupid signed/unsigned inconsistency causing vertex …
|
|
|
@1247
|
9 years |
sam |
gpu: abstraction class for index buffers; the cube tutorial no longer …
|
|
|
@1246
|
9 years |
sam |
gpu: remove old code in VertexBuffer that caused a memory leak.
|
|
|
@1241
|
9 years |
sam |
gpu: fix a great lot of Direct3D problems, spotted using PIX.
|
|
|
@1236
|
9 years |
sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
|
|
|
@1234
|
9 years |
sam |
gpu: fix a nasty bug in the D3D9 vertex declaration code that caused …
|
|
|
@1231
|
9 years |
sam |
gpu: move the platform-specific triangle drawing call to the …
|
|
|
@1230
|
9 years |
sam |
gpu: fix the core scene renderer.
|
|
|
@1228
|
9 years |
sam |
gpu: port the vertex buffer abstraction layer to OpenGL.
|
|
|
@1227
|
9 years |
sam |
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
|
|
|
@1226
|
9 years |
sam |
gpu: refactor the vertex declaration code to allow several vertex streams.
|
|
|
@1225
|
9 years |
sam |
gpu: fix compilation errors and warnings in the vertex declaration code.
|
|
|
@1224
|
9 years |
sam |
gpu: start working on a template-based vertex buffer class.
|