source: trunk/src/gpu/vertexbuffer.cpp

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Diff Rev Age Author Log Message
(edit) @2216   7 years touky New year copyright update.
(edit) @2183   7 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2156   7 years sam gpu: warn when a vertex shader attribute isn’t found and do not crash …
(edit) @2082   7 years sam gpu: remove some crap from vertexbuffer.cpp and allow for empty vertex …
(edit) @2030   7 years sam gpu: fix the computed element count in DrawIndexedElements on Direct3D.
(edit) @1989   7 years sam gpu: fix some Direct3D programming errors; we cannot call …
(edit) @1963   7 years sam gpu: add support for triangle strips and fans, and change the …
(edit) @1961   7 years sam ps3: support for texture coordinates on the PS3.
(edit) @1958   7 years sam core: fix a bad format string and disable an annoying warning in Array<>.
(edit) @1926   7 years sam gpu: do not use GLEW on OS X until we are sure that the version we …
(edit) @1881   7 years sam gpu: fix a few minor compiler warnings.
(edit) @1864   7 years sam gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
(edit) @1688   7 years sam gpu: only unbind vertex attribs that we actually bound.
(edit) @1603   7 years sam gpu: enable backface culling for indexed meshes, too.
(edit) @1532   7 years sam gpu: fix vertex and index buffer behaviour on the PS3.
(edit) @1517   7 years sam gpu: disable framebuffer objects on GL ES for now, and disable integer …
(edit) @1512   7 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1480   7 years sam gpu: better state restoration after vertex buffer usage.
(edit) @1478   7 years sam gpu: do not convert u8vec4 to integers when set as array buffers, …
(edit) @1475   7 years sam gpu: do not convert integers in vertex streams to floats.
(edit) @1466   7 years sam gpu: add GL points support to the primitive rendering.
(edit) @1450   7 years sam gpu: disable all vertex attributes upon vertex declaration unbind, …
(edit) @1443   7 years sam gpu: silently ignore empty vertex and index buffers instead of …
(edit) @1401   7 years sam core: no longer deactivate std::ostream features on Android.
(edit) @1337   7 years sam gpu: activate backface culling on OpenGL to remain consistent with the …
(edit) @1324   7 years sam gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes.
(edit) @1303   7 years sam gpu: temporarily enable alpha blending in the vertex buffer code.
(edit) @1292   7 years sam ps3: start fixing the vertex buffer logic in there.
(edit) @1266   7 years sam gpu: normalize 8-bit integer data in 0..1 by default.
(edit) @1253   7 years sam gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1.
(edit) @1251   7 years sam gpu: fix a stupid signed/unsigned inconsistency causing vertex …
(edit) @1247   7 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
(edit) @1246   7 years sam gpu: remove old code in VertexBuffer that caused a memory leak.
(edit) @1241   7 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1236   8 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1234   8 years sam gpu: fix a nasty bug in the D3D9 vertex declaration code that caused …
(edit) @1231   8 years sam gpu: move the platform-specific triangle drawing call to the …
(edit) @1230   8 years sam gpu: fix the core scene renderer.
(edit) @1228   8 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1227   8 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1226   8 years sam gpu: refactor the vertex declaration code to allow several vertex streams.
(edit) @1225   8 years sam gpu: fix compilation errors and warnings in the vertex declaration code.
(add) @1224   8 years sam gpu: start working on a template-based vertex buffer class.
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