source: trunk/src/gradient.cpp

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Diff Rev Age Author Log Message
(edit) @1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1337   9 years sam gpu: activate backface culling on OpenGL to remain consistent with the …
(edit) @1325   9 years sam core: move some of the camera view logic from the Video class to the …
(edit) @1310   9 years sam core: tick methods now use seconds, like any sane system.
(edit) @1300   9 years sam core: prefix some member variables with m_ for clarity.
(edit) @1234   9 years sam gpu: fix a nasty bug in the D3D9 vertex declaration code that caused …
(edit) @1233   9 years sam gpu: add an Unbind() method for textures for clean up. Unfortunately …
(edit) @1229   9 years sam build: minor Windows compilation fixes.
(edit) @1228   9 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1215   9 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1208   9 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1189   9 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1173   9 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @960   9 years sam osx: link with the proper OpenGL libraries on OS X.
(edit) @861   9 years sam ps3: port the dithering code to Cg. It does not work because …
(add) @860   9 years sam render: add a Gradient class that will be used for dithering later.
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