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source:
trunk
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src
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gradient.cpp
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Rev
Age
Author
Log Message
(edit)
@1513
9 years
sam
core: replace usage of sin() or std::sin() with lol::sin() where …
(edit)
@1337
9 years
sam
gpu: activate backface culling on OpenGL to remain consistent with the …
(edit)
@1325
9 years
sam
core: move some of the camera view logic from the Video class to the …
(edit)
@1310
9 years
sam
core: tick methods now use seconds, like any sane system.
(edit)
@1300
9 years
sam
core: prefix some member variables with m_ for clarity.
(edit)
@1234
9 years
sam
gpu: fix a nasty bug in the D3D9 vertex declaration code that caused …
(edit)
@1233
9 years
sam
gpu: add an Unbind() method for textures for clean up. Unfortunately …
(edit)
@1229
9 years
sam
build: minor Windows compilation fixes.
(edit)
@1228
9 years
sam
gpu: port the vertex buffer abstraction layer to OpenGL.
(edit)
@1215
9 years
sam
gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit)
@1208
9 years
sam
win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit)
@1189
9 years
sam
build: major refactoring of the Win32 and Xbox project files; we now …
(edit)
@1173
9 years
sam
xbox: start working on an Xbox/Direct3D port.
(edit)
@960
9 years
sam
osx: link with the proper OpenGL libraries on OS X.
(edit)
@861
9 years
sam
ps3: port the dithering code to Cg. It does not work because …
(add)
@860
9 years
sam
render: add a Gradient class that will be used for dithering later.
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