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@1519
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9 years |
sam |
build: add lots of missing svn:ignore properties.
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@1513
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9 years |
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
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@1408
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9 years |
sam |
win32: better error reporting in the GDI+ loader, based on a patch by …
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@1207
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9 years |
sam |
win32: the GDI+ byte swapping was wrong; fix that.
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@1204
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9 years |
sam |
win32: shuffle bytes in GDI images to match what OpenGL supports.
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@1183
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9 years |
sam |
sdl: convert any opened image to 8 bit per channel because we don't …
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@1162
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9 years |
gary |
win32: various compilation fixes, mostly project updates, but also a …
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@1156
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9 years |
sam |
win32: no longer ship GDI+ because MinGW ships a working version, …
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@1139
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9 years |
sam |
math: rename matrix.h to vector.h and simplify some stuff, especially …
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@1117
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9 years |
sam |
math: move the Remez algorithm implementation to the core.
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@1057
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9 years |
gary |
ps3: compilation fixes for the PS3.
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@1046
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9 years |
sam |
core: split vector operations into linear and non-linear so that we …
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@981
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9 years |
sam |
image: add a GDI+ loader.
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@963
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9 years |
sam |
build: fix PS3 and Android build; it was broken since the ImageData …
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@962
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9 years |
sam |
build: bring the iOS port up to date by synchronising new source file …
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@961
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9 years |
sam |
build: fix a shitload of build errors introduced by the Image …
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@958
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9 years |
sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
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@957
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9 years |
sam |
ios: rename iOS image loader to .mm.
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@956
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9 years |
sam |
core: remove calls to exit() in image loaders since they can now …
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@955
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9 years |
sam |
core: implement dynamic registration of image loaders.
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@950
|
9 years |
sam |
build: fix Win64 compilation with mingw64, using an updated SDL build.
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@939
|
9 years |
sam |
build: stop defining ANDROID_NDK and check for ANDROID instead.
…
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@864
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9 years |
sam |
android: keep a pointer on the global Java VM instead of the current …
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