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@2241
|
8 years |
sam |
core: pass the project directory to the binary build and get rid of …
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@2237
|
8 years |
sam |
system: try to autodetect the data directory from the executable path; …
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@2207
|
8 years |
sam |
color: simplify CIEDE2000 distance code.
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@2206
|
8 years |
sam |
color: fix a mistake in the CIEDE2000 color-difference formula.
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@2205
|
8 years |
sam |
color: unit test data for the CIEDE2000 color-difference formula.
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@2203
|
8 years |
sam |
color: fix typo in float table.
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@2202
|
8 years |
sam |
color: move the CIEDE2000 distance code into the C++ file and …
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@2200
|
8 years |
sam |
color: linear interpolation for the wavelength to colour function.
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@2199
|
8 years |
sam |
color: add conversion from CIE-xyY to CIE-XYZ and start working on
a …
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@2183
|
8 years |
sam |
build: fix the WTFPL site URL in all code comments.
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@2013
|
8 years |
sam |
image: better error detection in the GDI+ image codec.
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|
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@1940
|
8 years |
sam |
android: if current thread is unknown to the JVM, try to register it.
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@1691
|
9 years |
sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
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@1519
|
9 years |
sam |
build: add lots of missing svn:ignore properties.
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|
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@1513
|
9 years |
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
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@1408
|
9 years |
sam |
win32: better error reporting in the GDI+ loader, based on a patch by …
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@1207
|
9 years |
sam |
win32: the GDI+ byte swapping was wrong; fix that.
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|
|
@1204
|
9 years |
sam |
win32: shuffle bytes in GDI images to match what OpenGL supports.
|
|
|
@1183
|
9 years |
sam |
sdl: convert any opened image to 8 bit per channel because we don't …
|
|
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@1162
|
9 years |
gary |
win32: various compilation fixes, mostly project updates, but also a …
|
|
|
@1156
|
9 years |
sam |
win32: no longer ship GDI+ because MinGW ships a working version, …
|
|
|
@1139
|
9 years |
sam |
math: rename matrix.h to vector.h and simplify some stuff, especially …
|
|
|
@1117
|
9 years |
sam |
math: move the Remez algorithm implementation to the core.
|
|
|
@1057
|
9 years |
gary |
ps3: compilation fixes for the PS3.
|
|
|
@1046
|
9 years |
sam |
core: split vector operations into linear and non-linear so that we …
|
|
|
@981
|
9 years |
sam |
image: add a GDI+ loader.
|
|
|
@963
|
9 years |
sam |
build: fix PS3 and Android build; it was broken since the ImageData …
|
|
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@962
|
9 years |
sam |
build: bring the iOS port up to date by synchronising new source file …
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|
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@961
|
9 years |
sam |
build: fix a shitload of build errors introduced by the Image …
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|
|
@958
|
9 years |
sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
|
|
|
@957
|
9 years |
sam |
ios: rename iOS image loader to .mm.
|
|
|
@956
|
9 years |
sam |
core: remove calls to exit() in image loaders since they can now …
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|
@955
|
9 years |
sam |
core: implement dynamic registration of image loaders.
|
|
|
@950
|
9 years |
sam |
build: fix Win64 compilation with mingw64, using an updated SDL build.
|
|
|
@939
|
9 years |
sam |
build: stop defining ANDROID_NDK and check for ANDROID instead.
…
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@864
|
10 years |
sam |
android: keep a pointer on the global Java VM instead of the current …
|