source: trunk/src/image

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @2345   7 years sam build: add svn:ignore properties and remove empty dirs.
(edit) @2306   7 years sam ps3: use network fallback for image files.
(edit) @2241   7 years sam core: pass the project directory to the binary build and get rid of …
(edit) @2237   7 years sam system: try to autodetect the data directory from the executable path; …
(edit) @2207   7 years sam color: simplify CIEDE2000 distance code.
(edit) @2206   7 years sam color: fix a mistake in the CIEDE2000 color-difference formula.
(edit) @2205   7 years sam color: unit test data for the CIEDE2000 color-difference formula.
(edit) @2203   7 years sam color: fix typo in float table.
(edit) @2202   7 years sam color: move the CIEDE2000 distance code into the C++ file and …
(edit) @2200   7 years sam color: linear interpolation for the wavelength to colour function.
(edit) @2199   7 years sam color: add conversion from CIE-xyY to CIE-XYZ and start working on a …
(edit) @2183   7 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2013   7 years sam image: better error detection in the GDI+ image codec.
(edit) @1940   7 years sam android: if current thread is unknown to the JVM, try to register it.
(edit) @1691   7 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1519   7 years sam build: add lots of missing svn:ignore properties.
(edit) @1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1408   7 years sam win32: better error reporting in the GDI+ loader, based on a patch by …
(edit) @1207   8 years sam win32: the GDI+ byte swapping was wrong; fix that.
(edit) @1204   8 years sam win32: shuffle bytes in GDI images to match what OpenGL supports.
(edit) @1183   8 years sam sdl: convert any opened image to 8 bit per channel because we don't …
(edit) @1162   8 years gary win32: various compilation fixes, mostly project updates, but also a …
(edit) @1156   8 years sam win32: no longer ship GDI+ because MinGW ships a working version, …
(edit) @1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1117   8 years sam math: move the Remez algorithm implementation to the core.
(edit) @1057   8 years gary ps3: compilation fixes for the PS3.
(edit) @1046   8 years sam core: split vector operations into linear and non-linear so that we …
(edit) @981   8 years sam image: add a GDI+ loader.
(edit) @963   8 years sam build: fix PS3 and Android build; it was broken since the ImageData …
(edit) @962   8 years sam build: bring the iOS port up to date by synchronising new source file …
(edit) @961   8 years sam build: fix a shitload of build errors introduced by the Image …
(edit) @958   8 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @957   8 years sam ios: rename iOS image loader to .mm.
(edit) @956   8 years sam core: remove calls to exit() in image loaders since they can now …
(edit) @955   8 years sam core: implement dynamic registration of image loaders.
(edit) @950   8 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
(edit) @939   8 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
(add) @864   8 years sam android: keep a pointer on the global Java VM instead of the current …
Note: See TracRevisionLog for help on using the revision log.