source: trunk/src/input/input.h

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Diff Rev Age Author Log Message
(edit) @2009   7 years sam input: add the Keyboard abstraction object type.
(edit) @1897   7 years sam input: some refactoring in the action bindings.
(edit) @1888   7 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
(edit) @1803   7 years sam input: switch all key names to camel case, like our other enums.
(edit) @1795   7 years touky Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp …
(edit) @1792   7 years touky mieux la ?
(edit) @1791   7 years touky Windows.
(edit) @1789   7 years touky Added correct implementation of Action layer for Inputs. Useage : - …
(edit) @1785   7 years touky Added InputTracker test initPhysTest
(edit) @1768   7 years touky Added Attachment/base logic with working attachment with …
(edit) @1752   7 years touky Fixed build
(edit) @1751   7 years touky Added a skeleton for Input Tracking & base idea for Touch/untouch …
(edit) @1710   7 years sam input: allow to easily track more than one input stick.
(copy) @1342   8 years sam input: add core joystick support and bind the SDL input to that.
copied from trunk/src/input.h:
(edit) @1310   8 years sam core: tick methods now use seconds, like any sane system.
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