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source:
trunk
/
src
/
layer.cpp
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Diff
Rev
Age
Author
Log Message
(edit)
@1502
9 years
sam
core: fix a few build warnings and remove useless operators from the …
(edit)
@866
9 years
sam
core: more vec?i -> ?veci renames.
(edit)
@810
9 years
sam
debug: only print the layer and map errors once.
(edit)
@792
10 years
sam
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit)
@790
10 years
sam
tileset: replace the Tiler ID system with real TileSet objects. The …
(edit)
@758
10 years
sam
ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit)
@686
10 years
sam
Put everything in the "lol" namespace. Better late than never.
(edit)
@289
10 years
sam
Change the way the Scene object works.
(edit)
@221
10 years
sam
Complete Lol Engine / Deus Hax / Monsterz split.
(edit)
@205
10 years
sam
Fix broken perspective.
(edit)
@150
10 years
sam
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit)
@141
10 years
sam
Fix Z-sorting yet again, and add real level support to map loading.
(edit)
@137
10 years
sam
Invert the mouse coordinate handling logic.
(edit)
@133
10 years
sam
Fix z-sorting of tiles. For now.
(edit)
@100
10 years
sam
Slightly improve the documentation in a few files, add the missing …
(edit)
@79
11 years
sam
Rendering starts to work again. There is no Z-sorting yet.
(edit)
@75
11 years
sam
Much better resource allocation and release. Scene manager stub.
(edit)
@74
11 years
sam
Support CSV .tmx files to get rid of that pathetic system() call.
(edit)
@70
11 years
sam
Breaking the map/layer code apart. Needs more work.
(edit)
@57
11 years
sam
Various fixes.
(edit)
@47
11 years
sam
The layer name is no longer ignored.
(add)
@38
11 years
sam
Dynamically allocate layers when loading maps.
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