source: trunk/src/lol/math/vector.h

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Diff Rev Age Author Log Message
(edit) @2179   7 years sam doc: fix claims in the documentation introduction and disable vector.h …
(edit) @2081   7 years sam math: prefix all convenience macros with "LOL_", make sure we #undef …
(edit) @2057   7 years sam build: fix minor build issues with Clang.
(edit) @2056   7 years sam math: reimplement min(), max(), abs() and fmod() in the lol:: …
(edit) @2054   7 years sam math: implement abs() and fmod() for vector types and the half class.
(edit) @1947   7 years sam math: add a uniform scaling matrix constructor.
(edit) @1920   7 years sam core: use "f128" as the long double prefix for vectors, even if it's …
(edit) @1833   7 years touky
(edit) @1807   7 years sam math: improve slerp implementation.
(edit) @1799   7 years Jnat Added Slerp method to Quat
(edit) @1796   7 years sam math: add dot() for quaternions, plus the relevant unit test.
(edit) @1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1426   8 years sam core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
(edit) @1405   8 years sam math: declare some HLSL-compliant types.
(edit) @1401   8 years sam core: no longer deactivate std::ostream features on Android.
(edit) @1381   8 years sam core: some clang and g++ 4.7 compilation fixes.
(edit) @1369   8 years sam math: replace len(vec) with length(vec) to match the GLSL naming.
(edit) @1352   8 years sam math: implement all Euler conversions for 3×3 matrices.
(edit) @1351   8 years sam math: implement quaternion creation from true Euler angles (as opposed …
(edit) @1350   8 years sam core: add methods to set the camera's view matrix.
(edit) @1349   8 years sam math: support all Tait-Bryan angle combinations in quaternions.
(edit) @1341   8 years sam math: allow to write 1.f / q to take a quaternion's inverse.
(edit) @1323   8 years sam core: reduce compilation time by about 30% by playing with namespaces …
(edit) @1320   8 years sam math: replace mat3::rotate(quat) with an explicit constructor, and add …
(edit) @1317   8 years sam math: add Quat::transform() to directly apply a quaternion to a vector.
(edit) @1315   8 years sam math: add methods to convert from a quaternion to Euler angles and …
(edit) @1314   8 years sam math: add quat::fromeuler static constructor for quaternions.
(edit) @1313   8 years sam build: fix compilation on Windows by undefining the min and max macros …
(edit) @1311   8 years sam math: add min(), max() and clamp() for half, real and vector types.
(edit) @1305   8 years sam math: chage quaternion constructor to wxyz order because it matches …
(edit) @1272   8 years sam math: new mat3::scale() and mat4::scale() methods.
(edit) @1270   8 years sam math: implement rotate() for mat3 in addition to mat4.
(edit) @1264   8 years sam math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on.
(edit) @1259   8 years sam gpu: add methods to send mat2 and mat3 matrices to the shader.
(edit) @1258   8 years sam math: add code to build the normal matrix from a transformation matrix.
(edit) @1257   8 years sam math: add inversion code for 2×2 and 3×3 matrices, and transposition …
(edit) @1232   8 years sam math: add mat2 and mat3 types; they'll be useful.
(edit) @1217   8 years sam math: do not use #pragma diagnostic push for GCC prior to 4.6.
(edit) @1209   8 years sam math: use size_t instead of int for vector subscript to avoid torrents …
(edit) @1177   8 years sam math: disable vectors of halfs until we find a way to speed up the …
(edit) @1176   8 years sam math: add vectors of "half" to vector.h.
(edit) @1175   8 years sam math: move cross product out of the .cpp file.
(edit) @1163   8 years sam math: ensure real::fabs() is never chosen over std::fabs() for …
(edit) @1161   8 years gary math: fix minor warnings in half.h and vector.h.
(edit) @1160   8 years sam math: move half.h into the public headers.
(edit) @1159   8 years sam math: disable annoying compiler warnings in vector.h.
(edit) @1158   8 years sam math: make sure magic swizzling vectors don't actually store data, and …
(edit) @1157   8 years sam math: minor tweak to avoid using macros with empty parameters.
(edit) @1154   8 years sam math: disable const union members on GCC prior to 4.6.
(edit) @1153   8 years sam math: add new coercion rules for vector classes.
(edit) @1151   8 years sam math: some refactoring in the vector operations, to make it easier to …
(edit) @1150   8 years sam math: add missing operators (==, !, <= etc.) to the "half" class so …
(edit) @1149   8 years gary math: minor compilation fixes for Visual Studio. Still does not link.
(edit) @1148   8 years sam math: allow vectors of half and real; they don't support swizzling or …
(edit) @1146   8 years sam win32: some compilation fixes here and there.
(edit) @1143   8 years sam math: disallow using vector swizzling components as lvalues until we …
(edit) @1142   8 years sam math: use const references instead of passing arguments by value in …
(edit) @1141   8 years sam math: add "const" to many vector swizzling patterns to forbid …
(edit) @1140   8 years sam math: fix a syntax error in vector.h due to duplicate macro declaration.
(add) @1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
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