source: trunk/src/lol/math

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Diff Rev Age Author Log Message
(edit) @2279   8 years touky Small fix in template lerp
(edit) @2232   8 years lolbot fixed 27 files out of 2315: - removed 0 CR characters - removed 188 …
(edit) @2229   8 years sam build: fix a few CRLF endings.
(edit) @2225   8 years touky Added geometry basic functions. TODO : second pass on coding-style, …
(edit) @2216   8 years touky New year copyright update.
(edit) @2194   8 years sam math: mark unused arguments as used in fract().
(edit) @2192   8 years sam math: implement fract() for vectors and scalar types.
(edit) @2188   8 years sam math: define lol::pow to remove ambiguous calls.
(edit) @2183   8 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2179   8 years sam doc: fix claims in the documentation introduction and disable vector.h …
(edit) @2105   8 years sam core: implement hashing functions for half, float and double.
(edit) @2081   8 years sam math: prefix all convenience macros with "LOL_", make sure we #undef …
(edit) @2058   8 years sam build: define our own std::abs() function for long long int on NaCl, …
(edit) @2057   8 years sam build: fix minor build issues with Clang.
(edit) @2056   8 years sam math: reimplement min(), max(), abs() and fmod() in the lol:: …
(edit) @2054   8 years sam math: implement abs() and fmod() for vector types and the half class.
(edit) @1947   9 years sam math: add a uniform scaling matrix constructor.
(edit) @1920   9 years sam core: use "f128" as the long double prefix for vectors, even if it's …
(edit) @1893   9 years sam math: refactor real number constant declarations so that they are only …
(edit) @1888   9 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
(edit) @1833   9 years touky
(edit) @1807   9 years sam math: improve slerp implementation.
(edit) @1799   9 years Jnat Added Slerp method to Quat
(edit) @1796   9 years sam math: add dot() for quaternions, plus the relevant unit test.
(edit) @1667   9 years sam math: add an sprintf() method to real numbers, and ensure they are …
(edit) @1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   9 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1502   9 years sam core: fix a few build warnings and remove useless operators from the …
(edit) @1426   9 years sam core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
(edit) @1405   9 years sam math: declare some HLSL-compliant types.
(edit) @1401   9 years sam core: no longer deactivate std::ostream features on Android.
(edit) @1382   9 years sam math: workaround for an apparent Visual Studio compiler bug in …
(edit) @1381   9 years sam core: some clang and g++ 4.7 compilation fixes.
(edit) @1369   9 years sam math: replace len(vec) with length(vec) to match the GLSL naming.
(edit) @1352   9 years sam math: implement all Euler conversions for 3×3 matrices.
(edit) @1351   9 years sam math: implement quaternion creation from true Euler angles (as opposed …
(edit) @1350   9 years sam core: add methods to set the camera's view matrix.
(edit) @1349   9 years sam math: support all Tait-Bryan angle combinations in quaternions.
(edit) @1341   9 years sam math: allow to write 1.f / q to take a quaternion's inverse.
(edit) @1323   9 years sam core: reduce compilation time by about 30% by playing with namespaces …
(edit) @1320   9 years sam math: replace mat3::rotate(quat) with an explicit constructor, and add …
(edit) @1317   9 years sam math: add Quat::transform() to directly apply a quaternion to a vector.
(edit) @1315   9 years sam math: add methods to convert from a quaternion to Euler angles and …
(edit) @1314   9 years sam math: add quat::fromeuler static constructor for quaternions.
(edit) @1313   9 years sam build: fix compilation on Windows by undefining the min and max macros …
(edit) @1311   9 years sam math: add min(), max() and clamp() for half, real and vector types.
(edit) @1305   9 years sam math: chage quaternion constructor to wxyz order because it matches …
(edit) @1272   9 years sam math: new mat3::scale() and mat4::scale() methods.
(edit) @1270   9 years sam math: implement rotate() for mat3 in addition to mat4.
(edit) @1264   9 years sam math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on.
(edit) @1259   9 years sam gpu: add methods to send mat2 and mat3 matrices to the shader.
(edit) @1258   9 years sam math: add code to build the normal matrix from a transformation matrix.
(edit) @1257   9 years sam math: add inversion code for 2×2 and 3×3 matrices, and transposition …
(edit) @1232   9 years sam math: add mat2 and mat3 types; they'll be useful.
(edit) @1217   9 years sam math: do not use #pragma diagnostic push for GCC prior to 4.6.
(edit) @1209   9 years sam math: use size_t instead of int for vector subscript to avoid torrents …
(edit) @1177   9 years sam math: disable vectors of halfs until we find a way to speed up the …
(edit) @1176   9 years sam math: add vectors of "half" to vector.h.
(edit) @1175   9 years sam math: move cross product out of the .cpp file.
(edit) @1164   9 years sam ps3: fix PS3 build after the Queue refactoring.
(edit) @1163   9 years sam math: ensure real::fabs() is never chosen over std::fabs() for …
(edit) @1161   9 years gary math: fix minor warnings in half.h and vector.h.
(edit) @1160   9 years sam math: move half.h into the public headers.
(edit) @1159   9 years sam math: disable annoying compiler warnings in vector.h.
(edit) @1158   9 years sam math: make sure magic swizzling vectors don't actually store data, and …
(edit) @1157   9 years sam math: minor tweak to avoid using macros with empty parameters.
(edit) @1154   9 years sam math: disable const union members on GCC prior to 4.6.
(edit) @1153   9 years sam math: add new coercion rules for vector classes.
(edit) @1151   9 years sam math: some refactoring in the vector operations, to make it easier to …
(edit) @1150   9 years sam math: add missing operators (==, !, <= etc.) to the "half" class so …
(edit) @1149   9 years gary math: minor compilation fixes for Visual Studio. Still does not link.
(edit) @1148   9 years sam math: allow vectors of half and real; they don't support swizzling or …
(edit) @1146   9 years sam win32: some compilation fixes here and there.
(edit) @1143   9 years sam math: disallow using vector swizzling components as lvalues until we …
(edit) @1142   9 years sam math: use const references instead of passing arguments by value in …
(edit) @1141   9 years sam math: add "const" to many vector swizzling patterns to forbid …
(edit) @1140   9 years sam math: fix a syntax error in vector.h due to duplicate macro declaration.
(edit) @1139   9 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1138   9 years sam math: some simplifications in the magic vector templates, and some …
(edit) @1137   9 years sam math: finally get the GLSL-like swizzling to work.
(edit) @1136   9 years sam math: try to implement the magic getter/setter pattern. BREAKS BUILD.
(edit) @1135   9 years sam math: move most vector and matrix member functions to global functions.
(edit) @1134   9 years sam math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
(edit) @1130   9 years sam math: implement ulp() for reals, which returns the smallest real y > 0 …
(edit) @1127   9 years sam math: significant performance improvements in the Remez solver.
(edit) @1122   9 years sam real: get rid of <<= and >>= operators; we can use ldexp() instead. As …
(edit) @1119   9 years sam math: make everything clean for a LolRemez release.
(add) @1117   9 years sam math: move the Remez algorithm implementation to the core.
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