source: trunk/src/lol

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Diff Rev Age Author Log Message
(edit) @2279   8 years touky Small fix in template lerp
(edit) @2271   8 years sam color: tweak RGB to HSV/HSL code for not yet investigated numerical …
(edit) @2270   8 years sam base: add missing local using statement for namespace std.
(edit) @2269   8 years sam base: optimise array concatenation, fix string concatenation, and fix …
(edit) @2267   8 years sam base: tweak the asserts in the String class, add String::Sub() method …
(edit) @2266   8 years sam base: add safety asserts to the Array and String classes.
(edit) @2265   8 years sam core: implement a cool ASSERT() macro.
(edit) @2261   8 years sam base: fix header guard names.
(edit) @2260   8 years sam base: fix a bug in the String fixed-size constructor.
(edit) @2259   8 years sam sys: retrieve executable path if available.
(edit) @2257   8 years sam core: move the Log and Timer classes to the sys/ subdirectory, use the …
(edit) @2256   8 years sam core: implement String::Printf() for va_list arguments.
(edit) @2249   8 years sam core: fix PS3 compilation.
(edit) @2245   8 years sam core: add missing <cstring> include in our string.h.
(edit) @2241   8 years sam core: pass the project directory to the binary build and get rid of …
(edit) @2240   8 years sam string: implement String::Last() and a constructor for fixed-length …
(edit) @2238   8 years sam sys: move thread.h to the sys/ directory.
(edit) @2237   8 years sam system: try to autodetect the data directory from the executable path; …
(edit) @2235   8 years sam base: implement String::Resize().
(edit) @2232   8 years lolbot fixed 27 files out of 2315: - removed 0 CR characters - removed 188 …
(edit) @2230   8 years sam base: fix a nasty double free issue in Array::Remove().
(edit) @2229   8 years sam build: fix a few CRLF endings.
(edit) @2225   8 years touky Added geometry basic functions. TODO : second pass on coding-style, …
(edit) @2219   8 years sam color: slightly better HSVToRGB routine.
(edit) @2218   8 years sam color: write the RGB to HSL routine and its associated unit tests.
(edit) @2217   8 years sam color: optimise RGB to HSV conversion routine using my latest …
(edit) @2216   8 years touky New year copyright update.
(edit) @2215   8 years sam color: a reasonably fast RGB to HSV conversion with only three tests.
(edit) @2202   8 years sam color: move the CIEDE2000 distance code into the C++ file and …
(edit) @2200   8 years sam color: linear interpolation for the wavelength to colour function.
(edit) @2199   8 years sam color: add conversion from CIE-xyY to CIE-XYZ and start working on a …
(edit) @2198   8 years sam base: fix more memory corruptions in the Array class.
(edit) @2196   8 years sam color: ensure XYZ values use the [0 100] scale and add an optional …
(edit) @2195   8 years sam color: add HSL/HSV conversions, fix XYZ/RGB conversions that I mixed …
(edit) @2194   8 years sam math: mark unused arguments as used in fract().
(edit) @2193   8 years sam color: implement HSV to RGB transformation and a CIEDE2000 distance …
(edit) @2192   8 years sam math: implement fract() for vectors and scalar types.
(edit) @2189   8 years sam color: conversions from CIE XYZ to CIE L*a*b*.
(edit) @2188   8 years sam math: define lol::pow to remove ambiguous calls.
(edit) @2187   8 years sam image: a few colour conversion routines.
(edit) @2186   8 years sam build: add svn:ignore tags and remove empty directories.
(edit) @2184   8 years sam build: rename “core” directory to “base” because the former is used …
(edit) @2183   8 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2179   8 years sam doc: fix claims in the documentation introduction and disable vector.h …
(edit) @2157   8 years sam core: fix a memory corruption in the Array class.
(edit) @2109   8 years sam core: we can now set Map elements using simply map[foo] = bar, no need …
(edit) @2108   8 years sam core: implement a simple linear search map; the API is here, we just …
(edit) @2107   8 years sam core: make hash operators const.
(edit) @2106   8 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
(edit) @2105   8 years sam core: implement hashing functions for half, float and double.
(edit) @2104   8 years sam core: allow hashing of String objects.
(edit) @2100   8 years sam core: implement String::Printf() and start working on the unit tests. …
(edit) @2097   8 years sam core: refactor the Hash class so that we can hash base types, too.
(edit) @2096   8 years sam core: more string concatenation and comparison methods, plus a lot of …
(edit) @2089   8 years sam core: compilation fix for older compilers.
(edit) @2086   8 years sam core: new String class.
(edit) @2081   8 years sam math: prefix all convenience macros with "LOL_", make sure we #undef …
(edit) @2058   8 years sam build: define our own std::abs() function for long long int on NaCl, …
(edit) @2057   8 years sam build: fix minor build issues with Clang.
(edit) @2056   8 years sam math: reimplement min(), max(), abs() and fmod() in the lol:: …
(edit) @2054   8 years sam math: implement abs() and fmod() for vector types and the half class.
(edit) @1947   8 years sam math: add a uniform scaling matrix constructor.
(edit) @1920   8 years sam core: use "f128" as the long double prefix for vectors, even if it's …
(edit) @1893   8 years sam math: refactor real number constant declarations so that they are only …
(edit) @1888   8 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
(edit) @1833   9 years touky
(edit) @1807   9 years sam math: improve slerp implementation.
(edit) @1799   9 years Jnat Added Slerp method to Quat
(edit) @1796   9 years sam math: add dot() for quaternions, plus the relevant unit test.
(edit) @1667   9 years sam math: add an sprintf() method to real numbers, and ensure they are …
(edit) @1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   9 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1502   9 years sam core: fix a few build warnings and remove useless operators from the …
(edit) @1426   9 years sam core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
(edit) @1405   9 years sam math: declare some HLSL-compliant types.
(edit) @1401   9 years sam core: no longer deactivate std::ostream features on Android.
(edit) @1382   9 years sam math: workaround for an apparent Visual Studio compiler bug in …
(edit) @1381   9 years sam core: some clang and g++ 4.7 compilation fixes.
(edit) @1369   9 years sam math: replace len(vec) with length(vec) to match the GLSL naming.
(edit) @1352   9 years sam math: implement all Euler conversions for 3×3 matrices.
(edit) @1351   9 years sam math: implement quaternion creation from true Euler angles (as opposed …
(edit) @1350   9 years sam core: add methods to set the camera's view matrix.
(edit) @1349   9 years sam math: support all Tait-Bryan angle combinations in quaternions.
(edit) @1341   9 years sam math: allow to write 1.f / q to take a quaternion's inverse.
(edit) @1323   9 years sam core: reduce compilation time by about 30% by playing with namespaces …
(edit) @1320   9 years sam math: replace mat3::rotate(quat) with an explicit constructor, and add …
(edit) @1317   9 years sam math: add Quat::transform() to directly apply a quaternion to a vector.
(edit) @1315   9 years sam math: add methods to convert from a quaternion to Euler angles and …
(edit) @1314   9 years sam math: add quat::fromeuler static constructor for quaternions.
(edit) @1313   9 years sam build: fix compilation on Windows by undefining the min and max macros …
(edit) @1311   9 years sam math: add min(), max() and clamp() for half, real and vector types.
(edit) @1305   9 years sam math: chage quaternion constructor to wxyz order because it matches …
(edit) @1290   9 years sam debug: do not use std::abort() on the PS3.
(edit) @1272   9 years sam math: new mat3::scale() and mat4::scale() methods.
(edit) @1270   9 years sam math: implement rotate() for mat3 in addition to mat4.
(edit) @1264   9 years sam math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on.
(edit) @1259   9 years sam gpu: add methods to send mat2 and mat3 matrices to the shader.
(edit) @1258   9 years sam math: add code to build the normal matrix from a transformation matrix.
(edit) @1257   9 years sam math: add inversion code for 2×2 and 3×3 matrices, and transposition …
(edit) @1240   9 years sam debug: use std::abort() instead of a custom idiocy.
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